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The UXPin editor is a well-organized resource that allows you to build low- or high-fidelity prototypes with minimal effort. Understanding how it’s organized is crucial to making the most of its tools and options.
Try Free Flow Documentation and start writing and pinning requirements directly onto your designs.
When you’re finished, share with developers and stakeholders for instant clarification. All in one tool.
Spec mode is the first step in our journey to create a comprehensive design system and creation method in UXPin. Check out the tutorial as well.
See how to get the official final word from stakeholders in your design work. More details can be found in this tutorial
Get an overview of how our prototyping tool fits into your design workflow with libraries of elements, easy interactions and team collaboration.
Learn about creating a UXPin prototype and editing its canvas settings.
See how your team can quickly add elements to a hi-fi prototype in UXPin.
From alignment to grouping, learn about the different design features in the UXPin editor’s toolbar.
Learn how to turn your Photoshop files into clickable, interactive prototypes.
Learn to turn your Sketch mockups into clickable, interactive prototypes.
Learn about setting up a UXPin prototype for differently sized screens, from smartphone viewports to widescreen displays.
Learn about elements that change state when users interact with them.
Learn about interactive motion with multiple steps in UXPin