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Collect your design guidelines and resources at the early stages of the project to maintain the consistency and facilitate the processes for your entire team!
Build better products faster with Design Systems by UXPin.
• How to design collaboratively with global teams in UXPin• How to shorten your iteration cycles with UXPin• How UXPin improves design consistency in product sprints
• How to co-design and collaborate with teams in UXPin• How to turn team feedback into action items in UXPin• How to automatically generate dev specs and documentation with UXPin
A walk through building up HI-Fi designs with Sketch and UXPin!
Take a look at how UXPin can help you collaborate and create rapid Lo-Fi prototypes during one of our previous live demos. Go from an idea to developer handoff!
The UXPin editor is a well-organized resource that allows you to build low- or high-fidelity prototypes with minimal effort. Understanding how it’s organized is crucial to making the most of its tools and options.
Try Free Flow Documentation and start writing and pinning requirements directly onto your designs.
When you’re finished, share with developers and stakeholders for instant clarification. All in one tool.
Spec mode is the first step in our journey to create a comprehensive design system and creation method in UXPin. Check out the tutorial as well.
See how to get the official final word from stakeholders in your design work. More details can be found in this tutorial
Get an overview of how our prototyping tool fits into your design workflow with libraries of elements, easy interactions and team collaboration.
Learn about creating a UXPin prototype and editing its canvas settings.
See how your team can quickly add elements to a hi-fi prototype in UXPin.
From alignment to grouping, learn about the different design features in the UXPin editor’s toolbar.
Learn how to turn your Photoshop files into clickable, interactive prototypes.
Learn to turn your Sketch mockups into clickable, interactive prototypes.
Learn about setting up a UXPin prototype for differently sized screens, from smartphone viewports to widescreen displays.
Learn about elements that change state when users interact with them.
Learn about interactive motion with multiple steps in UXPin