A set of rules in interactions to decide whether a case should fire. This is mainly used when two or more cases exist on the same event.
Structures to store alphanumeric information. This information can then be used to be displayed or manipulated using actions, or moved between pages.
An improved version of dynamic panels where you can update any property in all states with just one click. Animations between states are automatically applied, with the option to customize and quickly preview them.