The first part of our analysis involved examining the qualitative data collected through the screen-recorded user tests we mentioned in our previous post. As you might recall, we ran a series of tests on 5 users (as recommended by Jakob Nielsen). When choosing users, we were looking for semi-frequent Yelp users. Our 5 users included 3 users(…)
An in-depth look at the design, implementation, launch, and iteration of products.
In our second sneak peek, we summarized the process of breaking down Yelp’s business model and deciding the right types of user tests. Now, let’s take a look at the actual user research. To get qualitative feedback on the Yelp site, we chose remote unmoderated testing since it allows for simultaneous testing. For quantitative data on the Yelp(…)
Learn how to turn business analysis into design insights. Three top UX companies test users and redesign Yelp in their new e-book.
Good design is based on user needs. And in order to know what they need, you need to conduct user testing. But don’t worry, we’ll help you out. Our CEO Marcin Treder created a free usability testing kit based on his 7 years of experience as a designer and user researcher. He’s distilled hundreds of(…)
In this article, we explain the general product design process and relevant documents you might produce at the first three of seven stages. It is meant to be a flexible framework as opposed to a strict recipe. These ideas are covered in greater detail across 150+ pages in the Guide to UX Design Process & Documentation(…)
When it comes to the UX design process, we all know that theory and practice can be two totally different things. That’s exactly why we decided to show the design process in action by partnering up with UserTesting and Optimal Workshop. Once they completed their original user research, we handled the Yelp redesign. Our goal is(…)
Photo credits Designing the user interface of a mobile application is tricky due to the large amount of data and content you are trying to fit onto a relatively small screen. One of the best ways of addressing this issue is by incorporating the right design patterns into your mobile system. The most successful mobile(…)
Photo credits Aristotle once said that “Without friends, no one would choose to live, though he had all other goods.” Similarly, mobile apps can have a lot of cool features, but without incorporating a social aspect into them, they may not be the best they can be. Which is not to say that all apps(…)
Photo credits Perhaps the most important thing to keep in mind when designing a mobile application is to make sure it is both useful and intuitive. If the app is not useful, it has no additional value and no one has any reason to use it. If it is useful yet entails a steep learning(…)
This article shows you several design patterns that are commonly used for the purpose of getting input from the user on a mobile application.
Design Patterns and Wireframes Guides you will need in your wireframing workshop
What’s so confusing about wireframes and how to choose the right type of wireframes for you work
Photo credits Who uses wireframes, what’s their purpose & how do they work together Wireframing is an important tool for product design and development. Whether you’re building the next hot startup or a solid website or mobile application, wireframes are invaluable in keeping everyone on the same page – not just product managers, designers, and(…)
See what tools can help you shift from low to high-fidelity prototypes. A short tutorial on UXPin’s high-fidelity design features.
UXPin is a product design platform used by the best designers on the planet. Let your team easily design, collaborate, and present from low-fidelity wireframes to fully-interactive prototypes.Start your free trial