In a world filled with an extensive range of devices and different screen sizes, it’s safe to say that responsive design is design. Organizations cannot afford to build any website or application for a single device or screen size because they’ll lose out to a competing product that’s more accommodating to more users. This step-by-step
(…)UXPin Blog — Design Studio
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What is the Difference Between UX Engineer and UX Designer?
As technology and product design workflows evolve, new tech roles open. UX engineers are one of those emerging niche positions, helping to facilitate collaboration between design and development. We’ll explore the difference between a UX designer vs. UX engineer, their responsibilities, and how these team members work together. UXPin is a code-based design tool bridging
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UX Engineer Tools that Make The Job Easier
A UX engineer’s (UXE) toolkit includes design and engineering tools. They are engineers first, so most tools apply to development, but they also use a fair share of design tools. Working between product design and development means that UX engineer tools must allow for collaboration between both disciplines. They must also work with DesignOps and
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Case Study: How TeamPassword Builds Consistent Designs with UXPin Merge
TeamPassword, a simple-to-use password management tool that has started using UXPin Merge to design with code components. Looking at the leading design systems, you may get an impression that they’re reserved for big brands that have time and resources to build one. Not at all! Today’s solutions allow teams of any size to create, maintain, and support a design system.
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Tradeoff Between Time and Robust Prototypes? You Can Have Both!
Prototyping is challenging for designers using image-based design tools. These static mockups and prototypes never achieve the fidelity and functionality required to get accurate feedback from testing and stakeholders. Designers often have to use several tools throughout the design process; one for design, one for prototyping, and another for testing. This workflow is not only
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Design Sprints – Validate Your Hypothesis Within 5 Days
Design sprints have become common strategies for companies to solve big problems fast! Developed by ex-Googler Jake Knapp, the design sprint methodology is about prototyping and testing a product in just five days. Prototype and test your design sprint product with UXPin. Built-in design libraries allow you to drag-and-drop components to quickly build high-fidelity mockups
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The Difference Between Design Systems, Pattern Libraries, Style Guides & Component Libraries
You’ll often see the terms design system, pattern library, component library, and style guide used interchangeably. While these concepts are connected, they refer to different parts of a whole. There’s also confusion about a design system vs. a component library. Design systems have component libraries, but a component library is also a stand-alone ecosystem, like
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Web Design Inspiration – A Curated List of 6 Sites
If you’re looking for web design inspiration for your next project, then look no further. We’ve scoured the internet to find the most inspirational web design trends in 2022. Whether you’re building your site on Webflow or using a WordPress theme, this article features several inspirational web design ideas for your new website. 6 Website
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What Should the Designer-to-Developer Ratio Be and How to Scale?
The industry average for designer to developer ratio is between 1:10 and 1:20. Some of the biggest tech companies operate with much lower ratios between 1:5 and 1:8. Many factors influence the designer to developer ratio, and there is no secret formula early-stage startups can apply. Companies can take steps to optimize design workflows to
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The Guide to Remote Design Sprints
Remote design sprints have become increasingly popular as more people collaborate from different locations around cities and across the world. While the pandemic accelerated the move to remote work, the trend started long before 2020–when companies sort to build teams based on talent rather than location. With proper preparation, remote design sprints can be as
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Checklist What to Do After Launching a Design System
Like any digital product, launching a design system is just the first step. The next step is about supporting, evolving, and scaling your design system as it matures with your product(s) and technology. The design system team must also gather user feedback for system improvements, bug fixes, and new components. There are no right or
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How to Work With the Development Team on a Design System?
Developing a design system is not about aesthetics and making things look pretty. It’s a powerful design tool that improves cohesion and consistency, reduces time-to-market, and enhances collaboration between teams. In our free eBook, Design Systems: Step-by-Step Guide to Creating Your Own, we succinctly define a design system and its purpose as follows: “The primary
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Improve Your Prototyping Skills with These Features
The prototyping and testing phase is always a challenge for UX designers. Without the fidelity and functionality of code, image-based prototypes don’t produce accurate results during usability testing. They often result in design drift and friction with devs during the design handoff. With code-based design tools like UXPin, that’s no longer the case. Designers can
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How Can You Create a Design System Roadmap?
Building a design system is a time-consuming and costly exercise. But, as many organizations have shown, the benefits far outweigh the costs. A design system roadmap allows team members and stakeholders to monitor the design system’s maturity, milestones, and timeline. Whether you’re just getting started or want to grow an existing design system, this article
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How to Get Non-Designers to Use and Support the Design System?
Getting stakeholder and organizational support is crucial for ongoing investment and the future success of your design system. The DS team must prove that employees use the design system and that it delivers a positive return on investment. In our January 2022 webinar, Defending Your Design System, Carola Cassaro talked about the challenges DS teams
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