Common vocabulary used in both UXPin and UX design.
Adaptive Breakpoint: A canvas size that relates to a realistic viewport, like a smartphone, tablet, or widescreen website.
Canvas: The area in which prototypes are built in the editor. The canvas is visible when viewing prototypes, as opposed to the workbench, which is hidden.
Dashboard: The project management section of UXPin.
Delay: The time between the instant users trigger an interaction and the action being executed.
Editor: The tool designers use to create mockups, lo-fis, hi-fis, and other prototypes.
Element: Item that comprises prototypes in the editor canvas.
Export: The act of saving a prototype for offline viewing.
Fixed Position: A set of coordinates in the canvas at from an element does not move as users scroll through a design. In UXPin terms, this is called “sticky.”
Hi-fi: A prototype with real or realistic content, colors, typography, and layout.
Hotspot: A “blank” element that does nothing until given an interaction. Hotspots are invisible in live previews, but appear as translucent yellow boxes in the editor.
Interaction: A change that occurs automatically when users click, swipe, hover, or otherwise touch upon an element.
Iteration: A “snapshot” of a a wireframe or prototype, similar to a save state or commit in GitHub. Iterations let design teams review stages of their work over time.
Lo-fi: A rough mockup that uses boxes or placeholder content to test design ideas before committing to a more fleshed-out prototype.
Panel: A section of the editor outside of the canvas and workbench. Panels contain different tools or properties, and can be moved around the browser screen for convenience. On the left is the Assets panel; on the right, the Properties panel.
Project Folder: A collection of prototypes and other design documents, like personas, accessible in the dashboard. Project folders themselves can be organized into groups for convenience.
Project Group: A collection of project folders used to organize work in the dashboard.
Project Status: A label that denotes at what phase in the design progress a project folder in the dashboard has reached.
Prototype: An interactive simulation of a website or app. Prototypes are useful to test design ideas before spending time and resources writing code.
Roles: Labels for different types of user, such as Owner, Creator, and Collaborator. Each role has different levels of access to projects in a team account. Each team account has exactly one owner.
Sticky: the state of having a fixed position, even when users scroll through a prototype. Sticky elements, groups, or symbols are useful for creating persistent navigation in smartphone-sized interfaces.
Team: A set of accounts with access to each other’s work, depending on individual users’ permissions.
Viewport: the visible area of a design within a user’s browser window. In UXPin terms, this is also the canvas — as opposed to the workbench, which exists outside of the viewport.
Wireframe: A very rough mockup that uses plain boxes to represent every element, including text, images, icons, and navigation.