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  • How to Recognize Great UX Designer?

    by Marcin Treder

    Not so long ago (though in pre-UXPin times), I was working as UX Manager. That’s a great position to be. Taking care of interfaces intertwined with taking care of the team of talented designers. I was constantly thinking about skills great UX designers possess and ways of enhancing these skills among my people. Let me

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  • New eBay – Significant Change, or Shiny Upgrade?

    by Jerry Cao

    New eBay…changing eCommerce, or copying Pinterest? New eBay! – Twitter have been shaking in excitement since yesterday’s announcement of eBay’s fresh UI design. Just as much as I enjoy their courageous effort to change the service used by millions of people worldwide, I admire the way they’ve announced their intentions. eBay launched a full blown

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  • AgileHeads Wrong for UX

    by Marcin Treder

    Liz Hubert wrote a blogpost on the bad role misunderstood Agile plays in a product development and in fact, why it’s wrong for User Experience (both as an outcome of UX Designer work – the product and as a community of UX Designers). This is a subject that I tried to address several times (including

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  • Architecture of User Experience Design process. Wireframes & co.

    by Marcin Treder

    User Experience requires solicitous care and thoughtful design process. Attention and emotions of people are fragile. Designing for them force us to use sophisticated techniques. Let’s discuss today architecture of our design processes. Are wireframes, paper prototypes, cognitive walks through, qualitative studies, site maps, conceptual diagrams etc. essential? Are you trying to sell as many

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  • In 2012 I will avoid waste in my UX workflow

    by Marcin Treder

    UX designers suppose to design human centered, seductive and effective products. In the same time our workflow tend to be: unfocused and messy done with badly designed tools that weren’t meant to be UX tools ineffective So repeat after me: In 2012 I will avoid waste in my UX worklow. People needs better products. There’s

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  • UX designer: collaborate or die

    by Marcin Treder

    The story. Once upon a time, there was an UX designer. The only UX designer in the village far far away. Village was really developers-driven and folks didn’t know what UX is. Oh, they didn’t care about design, users and sweet analysis. They loved technology, features and quick deployments. They didn’t enjoy changes and UX

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  • What does Eiffel Tower have to do with UX tools?

    by Marcin Treder

    Picture source: Eiffel Tower official website The story Paris, 1884. Two engineers of the Eiffel’s Company are working on World’s Fair 1899 building. They need to provide idea for something really disruptive, modern and energizing. And they need to do it now. Tension is almost unbearable. They’re sketching their asses off. Finally they come up

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  • Why your UX team sucks?

    by Marcin Treder

    So you’re either part of User Experience team or have invested in creating one and you’re not happy with the results. What’s going on? What are the main reasons? Remember: Usually your team isn’t a group of lemmings. They just got temporarily lost. 1. They don’t work together (And by together I don’t mean in

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  • 5 reasons why you should always start webdesign on paper

    by Marcin Treder

    1. Efficiency Paper prototyping is the only one truly rapid method of prototyping. It doesn’t take much time to create basic visualization of your ideas. Actually it’s a matter of minutes. That means that you’re gaining more time for prototyping (and testing!) alternative user interfaces. Create more in less time that’s efficiency which must result

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