{"id":9075,"date":"2015-09-28T21:46:39","date_gmt":"2015-09-28T21:46:39","guid":{"rendered":"http:\/\/proxystudio.uxpin.com\/?post_type=ebooks&#038;p=9075"},"modified":"2019-09-04T03:33:30","modified_gmt":"2019-09-04T10:33:30","slug":"ux-gamification-redefined","status":"publish","type":"ebooks","link":"https:\/\/www.uxpin.com\/studio\/ebooks\/ux-gamification-redefined\/","title":{"rendered":"UX Gamification Redefined"},"content":{"rendered":"<p>&nbsp;<\/p>\n<h2>Download our free ebook explaining the right and wrong gamification strategies.<\/h2>\n<p>Learn from example strategies by Nike, Trello, Duolingo, and others.<\/p>\n<p><em>&#8220;A progressive narrative, an intuitive learning environment, enabling activity to be either competitive or collaborative, and the overall enjoyable nature of gaming are all concepts that will always apply to UX design.&#8221;<\/em><\/p>\n<h2>Our ebook will provide:<\/h2>\n<ul>\n<li>Insight how to avoid the dangers of bad gamification (and how to do it right)<\/li>\n<li>Successful examples analyzed in-depth from Nike, Trello, Duolingo, and others.<\/li>\n<li>Understanding how to gamify designs based on the natural habit loop.<\/li>\n<li>Straightforward and practical with advice driven by real-world application.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; Download our free ebook explaining the right and wrong gamification strategies. Learn from example strategies by Nike, Trello, Duolingo, and others. &#8220;A progressive narrative, an intuitive learning environment, enabling activity to be either competitive or collaborative, and the overall enjoyable nature of gaming are all concepts that will always apply to UX design.&#8221; Our<\/p>\n","protected":false},"featured_media":9072,"template":"","class_list":["post-9075","ebooks","type-ebooks","status-publish","has-post-thumbnail","hentry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.4 (Yoast SEO v27.4) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Free e-book: UX Gamification Redefined<\/title>\n<meta name=\"description\" content=\"Free guide explaining the right &amp; wrong gamification strategies. Examples analyzed from Nike, Trello, Duolingo, and others.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.uxpin.com\/studio\/ebooks\/ux-gamification-redefined\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Free e-book: UX Gamification Redefined\" \/>\n<meta property=\"og:description\" content=\"Free guide explaining the right &amp; wrong gamification strategies. 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