{"id":15667,"date":"2017-06-15T15:42:47","date_gmt":"2017-06-15T22:42:47","guid":{"rendered":"https:\/\/www.uxpin.com\/studio\/?p=15667"},"modified":"2020-04-22T06:35:34","modified_gmt":"2020-04-22T13:35:34","slug":"future-design-tools-isnt-prototyping-introducing-systems-uxpin","status":"publish","type":"post","link":"https:\/\/www.uxpin.com\/studio\/design-systems\/future-design-tools-isnt-prototyping-introducing-systems-uxpin\/","title":{"rendered":"The Future of Design Tools Isn&#8217;t Prototyping: UXPin Systems"},"content":{"rendered":"<p>It\u2019s hard to believe we started UXPin <strong>7 years ago<\/strong>.<\/p>\n<p>Our first product was a paper prototyping notepad aimed at bringing designers and developers together, instigate collaboration and make the software development process faster. &nbsp;A little bit over a year later we followed with our <i>digital<\/i> collaborative prototyping tool, with the very same goal. Since then &nbsp;we never stopped &nbsp;learning from our customers and building the tool that makes working together easier, release after release.<\/p>\n<p>The prototyping tools market in 2011 was much different than it is today. A few companies had to do their best to sell the importance of prototyping and often the importance of design. &nbsp;There weren\u2019t too many options, which wasn\u2019t helping us proving that prototyping matters at scale. Our first two rounds of funding were a pain to raise. &nbsp;I constantly heard \u2018Yeah, but who cares about design anyway. It\u2019s a small market\u2019.<\/p>\n<p><em>And then everything changed. Design ate the world.<\/em><\/p>\n<h2>The Market Today<\/h2>\n<p>Since early 2017, <b>five of the ten<\/b> biggest publicly traded companies by market cap are either software companies (the main product is entirely digital), or software makes up a significant part of their revenue stream.<\/p>\n<p>It didn\u2019t happen overnight of course.<\/p>\n<p>This crawling digital revolution is at least 20 years in the making and continues to inspire more and more companies to take a stab at <i>digital<\/i>. Money has the strongest magnetic field of them all.<\/p>\n<p>At the very same time, the cost of producing technology continues to drop and availability of &nbsp;capital increases, allowing more companies to compete. Today, it\u2019s &nbsp;is safe to say that every significant sector of software is full of options for customers. This is the era of hypercompetitiveness. The perfect time for design.<\/p>\n<p><i><span style=\"font-weight: 300;\">When the market becomes hypercompetitive, experience design becomes the main differentiator.<\/span><\/i><\/p>\n<p>Soon, businesses all over the world started to notice that to thrive &#8211; they have to invest in design. In the last 5 years, the <a href=\"https:\/\/techcrunch.com\/2017\/05\/31\/here-are-some-reasons-behind-techs-design-shortage\/\">designer to developer ratio improved by 2.5x<\/a> and the number of designers in China grew to<a href=\"https:\/\/www.slideshare.net\/johnmaeda\/design-in-tech-report-2017\"> 17 million<\/a>. Design, in the past an after-thought, became the priority and the demand for design became stronger than ever. &nbsp;<\/p>\n<p>With the boom on the design market, no wonder the boom on the design tools market followed. Instead of a few options, we\u2019ve started to hear about new tools being launched every other week. And this is great!<\/p>\n<p>Stronger competitors energized innovation and segmented the market. Instead of providing one solution to fit all, companies started to focus on sub-segments and niches.<\/p>\n<p><i><span style=\"font-weight: 300;\">UXPin thrives in the mid and enterprise market and we\u2019re widely considered the top option for teams in need of an advanced tool (take a look at these two examples of case studies: <\/span><\/i><a href=\"https:\/\/www.uxpin.com\/customer-success\/paypal\"><i><span style=\"font-weight: 300;\">PayPal<\/span><\/i><\/a><i><span style=\"font-weight: 300;\">, <\/span><\/i><a href=\"https:\/\/www.uxpin.com\/customer-success\/sapient\"><i><span style=\"font-weight: 300;\">Sapient<\/span><\/i><\/a><i><span style=\"font-weight: 300;\">).<\/span><\/i><\/p>\n<p>We\u2019re very proud of our prototyping solution and we\u2019re going to continue to build it up for our customers. And I\u2019m sure others are going to try to challenge our position and we\u2019re going to welcome them to the market and compete.<\/p>\n<p><span style=\"font-weight: 300;\">Here\u2019s the thing though, despite the whole influx of prototyping tools &#8211; software development did not become that much easier, faster, more reliable or more scalable. <\/span><\/p>\n<p>With every new prototyping feature, every new prototyping tool, we\u2019re becoming a couple of percent better at creating software, but we\u2019re not making big leaps on the path to greatness. As an industry, we\u2019re just about to hit the wall at full speed, because we\u2019re overinvesting in small tools solving small problems, instead of addressing the biggest challenges and pushing the industry forward.<\/p>\n<p><span style=\"font-weight: 300;\">Prototyping tools are not enough anymore. We have to think bigger.<\/span><\/p>\n<h2><b>The Biggest Problems in the Design Industry<\/b><\/h2>\n<p>We\u2019ve spent the past year researching the biggest problems in software development and the biggest problems in design. We interviewed hundreds of designers and design leaders, surveyed over three thousand enterprise designers, tested dozens of prototypes. And guess what? Prototyping isn\u2019t the magic bullet.<\/p>\n<p><i><span style=\"font-weight: 300;\">The biggest problem in the industry: design is hard to scale.<\/span><\/i><\/p>\n<p>Hypercompetitiveness on the software market and the growth of the importance of design, brought a lot of <b>business pressure<\/b> to the lives of designers. We\u2019re constantly being asked to take over more projects, work faster and deliver better experiences. And it\u2019s damn hard. And sometimes we simply fail. So at the biggest companies, design headcount keeps increasing. And the new designers have a hard time.<\/p>\n<p><span style=\"font-weight: 300;\">Scaling design through hiring only is a myth and path to failure.<\/span><\/p>\n<p>You would think that by increasing the size of the team you\u2019re naturally increasing speed. Trust me, it\u2019s a myth confirmed by hundreds of companies. When you bring more and more designers without establishing certain standards, you\u2019re triggering design entropy.<\/p>\n<p><span style=\"font-weight: 300;\">Every product, unless properly managed, is becoming more chaotic over time. It\u2019s design entropy.<\/span><\/p>\n<p>Your product is becoming more inconsistent and chaotic over time, because every designer adds their own piece to the ecosystem. These inconsistencies confuse users and developers. Product development becomes more expensive and less effective. Maintenance cost rise, which slows down design and development.<\/p>\n<p><span style=\"font-weight: 300;\">Eventually, everyone needs a design system.<\/span><\/p>\n<h2><b>And Here We Are: Enter the Design System<\/b><\/h2>\n<p>Style guides and pattern libraries have been around for ages.<\/p>\n<p>The promise was great, but they never fully realized the value of modular, consistent, predictable and scalable design. Both are stuck in the static world, far away from the tools that designers and developers use. Documentation still needs to be manually created as a PDF, Confluence page or simply a website. &nbsp;Never fully actionable. Always out of date.<\/p>\n<p>Style guides and pattern libraries might have pointed at the right problems, but they weren\u2019t the right solution.<\/p>\n<p>And then some insanely smart people (Nathan Curtis, Jina Bolton, Brad Frost, Dan Mall\u2026) and very smart companies (Salesforce, Airbnb, IBM\u2026) started to build complete <a href=\"https:\/\/medium.com\/p\/design-systems-sprint-0-the-silver-bullet-of-product-development-8c0ed83bf00d\">design systems<\/a>, merging design and development and treating them as a process, not the final outcome.<\/p>\n<p>Instead of investing months of work into building a static collection of standards, a design system becomes part of the process of building software. Instead of aiming at solving everything, a design system gradually improves the consistency of the interface and efficiency of software development.<\/p>\n<p><span style=\"font-weight: 300;\">A design system is an evolutionary process, not a revolutionary process.<\/span><\/p>\n<p>Design systems establish the ever growing and ever changing source of truth for the entire design and development teams. And this is the key to scale. Every new team member, instead of starting from scratch, can hit the road at full speed with an approved set of building blocks (colors, typography\u2026), patterns, and rules to build consistent experiences fast. Everything connects back to code, so developers can reuse rather than recreate.<\/p>\n<p><span style=\"font-weight: 300;\">Design and development with Design Systems is the future. And we\u2019re committed to bringing this future to you &#8211; today.<\/span><\/p>\n<h2><b>Introducing UXPin Systems<\/b><\/h2>\n<p>I\u2019m extremely proud to announce UXPin Systems. The new UXPin product aimed at solving the problem of scaling design and development. The first complete and actionable design systems platform.<\/p>\n<p>In the first release we\u2019re delivering <b>four experiences<\/b>:<\/p>\n<p>&nbsp;<\/p>\n<ul>\n<li><b>Build &amp; Document Design System<br \/>\nBuilding a design system has never been easier. You can either start from scratch or use existing libraries in UXPin or Sketch to build the core.. Add documentation wherever needed and you\u2019re good to go with the first release.<\/b><\/li>\n<\/ul>\n<ul>\n<li><strong>Share &amp; Sync Design System<\/strong><br \/>\nBy generating design system documentation with UXPin, you\u2019re automatically creating a sharable link that stays in sync with your libraries. You can share it with the team and it\u2019s always up to date.<\/li>\n<\/ul>\n<ul>\n<li><strong>Use Design System in UXPin or Sketch<\/strong><br \/>\nEverything in your design system is actionable. Every single color, style of text, icon or UI pattern saved in the system can be used across projects in UXPin and Sketch. You can update your Design System and sync it across accounts of all your fellow designers, giving you one source of truth.<\/li>\n<\/ul>\n<ul>\n<li><strong>Document Automatically<\/strong><br \/>\nEvery project created with elements from a design system is automatically documented with data from your design system. That means documentation is generated automatically.<\/li>\n<\/ul>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/KRlje1h6caU\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<h2><b>The Ultimate Task: Bridging Design and Development<\/b><\/h2>\n<p>The first release of UXPin Systems &nbsp;is the result of a year of research and months of work.<\/p>\n<p>Over 4,500 people participated in the early access program providing an invaluable feedback (thank you!). We couldn\u2019t be happier or prouder.<\/p>\n<p>This is just the beginning. We\u2019re committed to helping companies all over the world build better experiences faster. Prototyping is part of this story, but on its own is not enough.<\/p>\n<p><span style=\"font-weight: 300;\">It\u2019s a new world of design and design tools. It\u2019s the world of systems.<\/span><\/p>\n<p>Seven years ago, we started UXPin with an attempt to bridge design and development with paper prototyping. Today, we\u2019re sure that the ultimate bridge between these two worlds is a common system of design and code.<\/p>\n<p><span style=\"font-weight: 300;\">Design and code are like spoken and written words. They represent the same concept. And UXPin helps help form the entire language to scale that communication.<\/span><\/p>\n<p>Sound interesting?&nbsp;Sign up for <a class=\"markup--anchor markup--p-anchor\" href=\"http:\/\/www.uxpin.com\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" data-href=\"http:\/\/www.uxpin.com\">a <strong class=\"markup--strong markup--p-strong\">free trial<\/strong> of UXPin Systems now.<\/a><\/p>\n<p><a href=\"http:\/\/www.uxpin.com\/\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-15668\" src=\"https:\/\/www.uxpin.com\/studio\/wp-content\/uploads\/2017\/06\/Screen-Shot-2017-06-15-at-3.40.54-PM.png\" alt=\"\" width=\"709\" height=\"76\" srcset=\"https:\/\/www.uxpin.com\/studio\/wp-content\/uploads\/2017\/06\/Screen-Shot-2017-06-15-at-3.40.54-PM.png 709w, https:\/\/www.uxpin.com\/studio\/wp-content\/uploads\/2017\/06\/Screen-Shot-2017-06-15-at-3.40.54-PM-700x76.png 700w\" sizes=\"auto, (max-width: 709px) 100vw, 709px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The biggest update to UXPin since we founded the company. <\/p>\n","protected":false},"author":2,"featured_media":15669,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,199],"tags":[],"class_list":["post-15667","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blog","category-design-systems"],"yoast_title":"","yoast_metadesc":"Style guides and pattern libraries might have pointed at the right problems, but they weren\u2019t the right solution. UXPin systems are.","acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.4 (Yoast SEO v27.4) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>The Future of Design Tools Isn&#039;t Prototyping: UXPin Systems | UXPin<\/title>\n<meta name=\"description\" content=\"Style guides and pattern libraries might have pointed at the right problems, but they weren\u2019t the right solution. 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