Effective Wireframing Processes

Now that we’ve laid the groundwork, let’s talk about how to build your own effective wireframe.

Before starting your actual wireframe, you must know where it fits into the entire process as a whole. Complex enterprise products might require a thorough, multi-step wireframe process, while you could start working on a simpler consumer chat app with just some hand-drawn screens.

Here are some common design processes to get you thinking about what your product needs:


Standard process at a safe pace. Allows for constant testing.


The addition of the mockup gives you extra time to perfect the visuals.


A vigorous pace incorporating the benefits of early testing and optimized visuals. Coding prototypes might be faster than a digital tool if you’re well-versed in HTML or Javascript.


The fastest but also the most risky since you’re spending time coding something you haven’t tested with users before. This works best if you’re updating an existing site/app, or possess a strong technical background.

For this guide, we’ll use a process with a multi-step wireframe and lo-fi prototype.


In our explanation, we’ll use UXPin since it helps us move towards an interactive wireframe.

Of course, the below lesson is still useful even if you’re building a static wireframe in Photoshop, Illustrator, or even Keynote. We’re focusing on best practices for any method. Just remember that while static wireframes are useful for exploring concepts, you’ll need to rebuild them again when it’s time to prototype.

Get the full 114-page Guide to Wireframing

Don’t worry, we’ll keep your email safe.