Downloading and Using UXPin
Welcome to UXPin, where design meets code and makes your prototypes come to life.
UXPin is a code-based design tool that merges design and engineering into one unified process. Thanks to conditional interactions, variables, state-based animations, and powerful expressions, you can build prototypes that feel like the real thing. In other words, anything that's on the web can be accurately prototyped in UXPin.
UXPin has native desktop apps available for both macOS and Windows devices as well as its web based version.
Sign up for a 14-day free trial. Then, choose a plan that's right for you, or use the free plan.
Minimum Technical Requirements
To use the UXPin desktop app, you must be running:
- On macOS devices, 10.12 (OS X El Capitan) or later.
- On Windows devices , Windows 10 or later, in a 64 bit environment.
To ensure the best experience in the browser, we recommend using the latest version of Google Chrome in the first place.
Optionally on Preview, you may use Apple Safari or Mozilla Firefox. Also, make sure that you have a stable internet connection. Different browser add-ons and plugins might affect UXPin performance. That's why it's best to disable them for UXPin.
Using UXPin on Mobile
You can view your prototypes on mobile devices (iOS and Android) in the UXPin Mirror app. As you make changes in the editor, the prototype on your mobile device will update on the fly.
- Android 5.0 or later
- iOS 10 or later
Working on Multiple Devices
When it comes to using UXPin on more than one computer, you can be logged in on two devices at a time; one on which you’re working in the browser and one with an open desktop app.
You can continue editing the currently open page in the UXPin desktop app even if you're offline. However, please note that some things might not work while you're offline. Keep the browser or desktop app open until the internet connection is back which is when your changes will be synced automatically.