• 2020 Design Trends

    by UXPin
      2020 design trends

      From hip logos, fonts, and colors to computational design, the changes in the design jobs landscape, inclusive design, and much more. This is more or less what we discussed with a bunch of amazing designers from all around the world in our new YouTube series of 2020 Design Trends interviews.  In reality, 2020 is just

    • Top Tips To Design UX Text for Mobile Apps

      by Stella Meadows

        When you are designing your app, you want to make sure not to gloss over your UX text design. Text copy is a key component of how users will utilize your app, and poor UX text can frustrate them and turn them away. Below are 9 fundamental tips on UX design that will enhance your

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      • Top software and hardware recommended by designers in 2019

        by Katarzyna Kempa

          The end of the year is a good time for summaries, recommendations, and plans for the future. You’ve probably spent some time using a lot of different types of tools – both software and hardware. Some of them might have made your life miserable, others might have become good candidates to your usual toolset. Some

        • How to Create Hi-Fi Prototypes for Mobile Commerce Apps

          by Karolina Sposob

            When talking about prototypes we think about a simulation of the final product that is an essential part of every designer’s work. In a nutshell, prototypes can express ideas that words struggle to. Prototyping is an important part of all stages throughout the design process and your designer should do it as early and often

          • Heuristic Evaluation: The Most Informal Usability Inspection Method

            by Paul Osborne
              Heuristics in design

              Heuristic Evaluation is a convenience review technique that asks ease of use experts and different partners to assess the user interface (UI) designs based on the standards and rational rules. This strategy was initially considered as rebate ease of use technology that could be utilized to discover issues early utilizing wireframes, models, and working items.

            • See what’s new in UXPin 2.1

              by Julia Haleniuk

              UXPin 2.1 brings a whole list of awesome improvements (we’re not stopping after UXPin 2.0), from elastic boxes and buttons that expand as you type, to an easier way of selecting elements and undoing deleted pages. Discover everything that’s new and dive into the details of all other enhancements and fixes. Elastic boxes and buttons

            • A short story of design feedback from “douche” clients

              by Katarzyna Mazur

                The thing about humans is that on the one hand, we’ve mastered the most developed communication system that involves a lot of different verbal and visual factors, but on the other hand, there are so many of them that sometimes understanding each other seems harder than understanding cats. Nature is hilarious! Who’s responsible for this?

              • 8 Typography Tips for Designers: How to Make Fonts Speak

                by Loius Martin

                  Have you ever gotten annoyed with a website because the typography was illegible? Maybe it was an indecipherable handwriting font; maybe the letters were so tightly packed that they formed a dense mass of text; maybe the font size was very tiny. Whatever the reason, you left, and they blew their chance to communicate with

                • New Pages Panel and UI Changes

                  by Julia Haleniuk

                  After improving Layers last month, we’re excited to launch the improved Pages panel and a reorganized Top Bar. While Pages come with a set of features and performance improvements, the new Top Bar has now more space and keeps related things together. Pages and Layers in one panel Up until now, Layers and Pages were


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