Way before I started the UX Writing Hub, I was a Lego fanatic. If your childhood was anything like mine, legos were a part of it. I’d say on average, my household acquired about one new set per year. So by the time I was 8 or 9, we’d developed a nice sized “lego pile.”
History of IoT Devices The Internet of Things (IoT) can be defined as “the concept of connecting any device with an on and off switch to the Internet (and/or to each other).” Nowadays we are seeing IoT devices in the form of headphones, speakers, thermostats, light bulbs and more, but this has been a long
Yet again, mobile apps expand and capture a little more of the digital space. This time it’s about product prototyping. Apps account for 88% of the time spent on mobile phones. Designing and developing a mobile app for your business consists of a number of steps, of course. However, the most important and possibly most
When you look around you what do you see? Everywhere you turn people are quite literally immersed in the digital world via their smartphones, iPads, and laptops. This isn’t something that happened by accident. In fact, there’s rather a lot of cutting edge psychology paired up with all the tech stuff that makes it happen.
We’ve got some really exciting updates to share with you! From welcoming Components, to the new text, and an array of awesome improvements to the editor, this surely was a busy and exciting month for us. Read on! Hello Components! We’ve had a lot of requests for this one, in July we said so long
This isn’t just an article about the best designs, it’s also about what actually makes a good design. My first thought was Henry Ford’s “Model T” in 1908, but when you think about the environmental effects of car ownership, was it really good design? After all, electric cars were available at the time. Considering the