Why UXPin 2.0 will be more than a collection of features
UXPin 2.0 is coming on November 19, 2019. This is a marking moment for UXPin product design. The time has come for us to change our approach to how we develop the tool. Because a product is not just a collection of features. We decided to stop adding heavy-duty features and focus on making what we already have more user-friendly and faster. How did we get here? We’ve been adding feature after feature. It’s been a fun ride and we’re super excited to see the effects. But the high-paced competitive race is making companies take shortcuts. When you’re busy building, sometimes you miss the details. That’s why we decided to draw a line under our product roadmap, rally the troops and put all efforts into improving the user experience. And as a final result, give you the new UXPin 2.0 – fast and smooth this time. Sign up for updates if you’re curious about the specifics.
Becoming the design tool that cares about UX
UXPin has changed a lot. From a lo-fi mockup and wireframing tool to the all-in-one collaborative design tool. You can prototype the life-like interactive projects in our tool now. So what is our mission in the home stretch of the UXPin 2.0 project, is to fix all the niggly things to make your work more efficient. After all, you’re spending long hours creating absolutely astonishing things in the tool. We wouldn’t like to be a pain in the… erm… neck. The ambition is to let you create prototypes a thousand times faster. We’ve spotted a few usability improvements our devs are sooooo happy to add! Right now, as you’re reading this text, they are looking for more details to polish in UXPin.
“The biggest lie of product development is that a great product is a collection of features. It’s easy to believe in this lie when the competition on the market is fierce. The promise of the next big thing is a thought that brings comfort. But this comfort is a trap. Today we’re putting a stop to it. Instead of focusing on competitors, we’re going to focus on you.”
Marcin Treder, CEO at UXPin
Along with many feature additions and updates we’ve done so far, we’re introducing all the little changes that make a hell of a difference. In the next few weeks, we’re about to release the app performance and usability fixes like improvements to zoom, layers, quick tools, moving elements on the canvas, and so on. This will hopefully make your work easier. Some of the changes have already been seen and appreciated but there’s still a lot to come!
What UXPin 2.0 is made of
We’re going to update this article to let you know what exactly is changing because some of the improvements are not that visible right away. Take a look at UXpin 2.0 flag features and keep up to date with what we’re about to do as there are pure wonders to come, we promise!
Better Quick Tools
Among many other changes, we’ve done a lot of work to improve the left-hand toolbar, which we call Quick Tools, by rearranging elements and adding new ones to it. Learn more.
- New shapes and expandable menu,
- Box and rectangle changes,
- Easier access to elements.
The Strikingly Precise Zoom
Our zoom, which we’ve recently improved to be more precise, works in a lot more predictable way. Learn more.
- Zoom centers on cursor for striking precision,
- Zoom to element,
- Pixel Grid.
One thing we decided to look through and improve is speed – and our New Layers exemplify this perfectly. Learn more.
- Faster drag and drop functionality,
- Better scrolling and management of layers,
- Faster app performance.
Conditional interactions give your prototypes a layer of logic and a set of rules that make your everyday work easier. Learn more on docs.
- Collect data and pass it to the next page of your prototype,
- Store and re-use user entered data,
- Tailor your prototypes for user testing.
In UXPin each element can have several states with a different set of properties and interaction. Learn more on docs.
- Define an alternative set of properties for every state,
- Use states to create animated components,
- Easily track changes and vartiation between states.
Select an element on the canvas and drag to duplicate the selection. It works with elements filled with data. Learn more on docs.
- Duplicate based on adjustable grid,
- Fill elements with data automatically,
- Speed up prototyping by cutting down on repetitive work.
Be the first to know
As we’re adding the finishing touches to UXPin 2.0 we’re open to your feedback more than ever. Feel free to run tests, check the performance of our app and compare it soon. Feel free to let us know in comments if you see any possible improvements. But most of all, subscribe for updates!