Lean UX vs. Agile UX – is there a difference?

Fighting Kids

Lean UX vs. Agile UX – in the kingdom of buzz words and acronyms

User Experience Design world is a well established kingdom of acronyms and buzz words. UX, IxD, IA, UCD, CX, agile UX, lean UX, guerrilla research, strategic UX, Emotional design… we’re swimming in the sea of strange words risking catastrophe of miscommunication of our own field.

Sometimes these words and acronyms differentiate important phenomenons and sometimes they’re… well just buzzwords trying to promote people who coined them.

Many argue that Lean UX is a meaningless term, that doesn’t differ from much older Agile UX. I couldn’t agree less.

  1. Lean UX expresses important thoughts about processes, that weren’t clearly defined and named before.
  2. Lean UX is a totally different term than Agile UX.

Lean UX describes methods and their practical application in dynamic environment of a Lean Startup. Lean UX unites product development and business, through constant measurement and so called “learning loops” (build – measure – learn).

Agile UX describes update of Agile Software Methodology with UX Design methods. The ultimate goal of Agile UX is to unify developers and designers in the Agile process of product development.

Interestingly enough most of the Lean UX teams will actually use Agile UX to coordinate their software development. For a startup, Agile is a pretty obvious choice of software development methodology.

Lean UX Agile UX

 

For more advice from experts, download the free 99-page Definitive Guide to Integrating UX and Agile.

Join the world's best designers who use UXPin.

Sign up for a free trial.

Irene Au and Hiten Shah Join UXPin Advisory Board!

We’re dead serious about our plans of revolutionizing User Experience Design and to make it happen we need the best people to work with us.

This month two great, experienced, advisors joined our Advisory Board. Big applause and warm welcome for Irene and Hiten!

Irene Au - Advisor of UXPin

Irene Au – is a VP of Product and User Experience at Udacity – one of the hottest education startups in the world. Formerly she served as VP of UX in Google (6 years) and Yahoo (8 years). Irene is one of the most experienced User Experience Designers in the world. Irene will enrich our UX knowledge and advise UXPin on the product strategy.

Hiten Shah - UXPin Advisor

Hiten Shah – is well known in UX Design Community as founder of CrazyEgg and KISSMetrics – analytics tools that most of us can’t live without. Hiten is probably one of the most experienced entrepreneurs in SAAS world. He’s also an amazing coach, who inspired our fascination with Customer Development and Lean Startup. Apart from Hiten advises LinkedIn, Slideshare, Visually 500 startups, Buffer and couple of other great companies. Hiten will advise UXPin on both product and business strategy.

We feel very lucky that such great people believe in UXPin and our mission.

2013 will be the year of UXPin!

500% growth in last 6 months! UX Design deserves dedicated tools.

UX Design Celebration - Fireworks

UXPin is a revolution. We want to popularize responsible* approach to UX Design and empower web&mobile product teams with extraordinary force of dedicated UX tools.

This is so exciting!

Happily, you share this excitement with us. In just six months UXPin grew 500%! Thank you!

UX Design App growth - UXPin

UX Design App accelerates growth thanks to Lean Startup

As you can see on the chart above our growth really accelerated around Summer. It was the time when we went through most important iterations of our product basing on your feedback.

If you have any doubts whether Lean Startup really works, here’s the proof. We wouldn’t grow if we wouldn’t decide to get out of the building and talk to you about your problems.

We’re proudly taking the responsibility of providing tools for User Experience Design revolution. Growing popularity and importance of UX demands dedicated tools that will make our job easier and more efficient.

Don’t have UXPin account, yet? Join us now!

Marcin Treder, UXPin CEO

*”UX lies at the crossroads of art and science” – creativity rooted in knowledge about human behavior and mind, leads to great results

The Age of User Experience Design – Infographic

The growth of the User Experience Design field is breathtaking but well deserved. Thanks to UX Designers all over the world, the quality of products has increased dramatically. Design really does matter now. It’s a user-centric world in which there’s not only Apple on the scene anymore. Samsung gizmos look better than ever. Google has redesigned all of its products. Literally, every successful startup looks and works beautifully and popular iOS apps are just gorgeous…

“This is the decade of User Experience Design” – we’ve heard this many times during meetings with inspirational people when together with my team, we’ve visited Silicon Valley to validate our long-term strategy. As you may imagine since we’re UX Designers, this particular declaration made us jump for joy.

This is the right time to take care for UX and we’re here to provide amazing tools.

We did some research on our community and its importance and here’s a wrap up embodied in an infographic (yes, we’re design nerds):

The Age of User Experience Design

Designers solve problems by building interfaces. Polemics with Joshua Porter.

Philosophy of design with UXPin

Philosophy of Design

The Design industry is a kingdom of philosophers. Our meta discussions are endless. We constantly try to define and re-define our own field. Decisive response to environmental change (like Agile and Lean) takes us literally years.

And I love it.

Meta discussions show that we deeply care about our jobs and give us an in-depth insight into the nature of our field. Philosophical disposition helps us better understand what we are and what we are not doing right. It’s absolutely great… unless it detains us in our ivory towers.

Futile Crusade

Joshua Porter, author of unforgettable Designing Social Interfaces, one of my favorite UX bloggers, asks in his latest blog post: „Is design building interfaces or solving problems?” and starts his crusade against closing up design in sprints.

I’m afraid that the question itself is misleading and the crusade is rather futile.

Is there really a dichotomy between building interfaces and solving problems? No, and I wouldn’t assume that Joshua really thinks there is. As I understand, Josh is not trying to conflict both definitions, but rather to emphasize the power of building interfaces anchored in a problem-solving approach to design. Fair enough. This is a statement that I can wholeheartedly agree with.

    I’d say that design as a work field consists of two crucial ingredients:

  • problems solving
  • communication

Only mixing up these two ingredients give us proper, tasty design. If we stop at the „ingredient 1” step, the design would be just an academic field.

Let me put it straight: design must be actionable. We’re not paid to plan solving problems, but to solve problems.

Designers solve problems by building interfaces.

This simple, almost trivial statement implies actual building the thing. If the product we carefully designed won’t be built or the final result will be far from expectations, the problem of users remains unsolved. It means that design has failed and in fact, that designer has failed.

Designer should always be judged by the final result of his work – the product.

I’m sorry to say so, but nobody cares about our pretty deliverables and amazing research if they won’t lead to a stunning product.

One sprint ahead

Joshua argues that „if you view design as problem-solving then it’s probably better to have a separate design process out in front of your development sprints that allows designers to adapt to the problem at hand.” and I must protest.

In some methodologies (yes, Agile) it might be a good idea to do initial UX activities in, so-called, sprint zero, but does it implies a separation of the design process? For the sake of the final product, I’d rather suggest including the rest of the team in the „design sprint zero”.

The team will be much better motivated if it’ll actually understand what the designer had in mind and how the design works.

We’re not paid to enlighten people around us out of our ivory towers. We’re paid to cooperate with team and create amazing products that solve real problems.

Estimations

And finally Joshua suggest that design if perceived as a problem solving activity doesn’t fit the „fixed-time sprints”.

Josh, the design is not a magical, unpredictable craft. Design is a blend of science and art. The art part gives us less certainty in time estimations than engineers have, but still, I’d argue that it’s absolutely possible to assess the time of design tasks.

In my „UX manager” times I was always encouraging my team to break every project into sets of small activities and write down a probable amount of time that they need to finish a certain task.

Guess what. After a couple of sprints, their estimates were much more accurate than at the beginning. It resulted with much more reasonable deadlines that were based on facts (passed sprints), not on mere manager’s wishful thinking.

And this whole play with estimations gave us additional superpower – insight into our own practice. It lets us eliminate steps in the process that are not contributing to the final result and focus on key activities. From my experience, the first design hardly wins. So the quicker we can get to test of conception and start iterating – the better.

The actual measurement of users behavior and iterative improvement of the design are the safest path to success.

Joshua – to engage in meta-design discussion with one of my UX heroes, is a real pleasure. Thank you for thinking-stimulating blog post.

Can User Experience be Designed? Yes, Because Design is a Hypothesis!

Desigining the user experience with UXPin

UXPin was started by UX Designers and we deeply care for our field and community. Therefore from time to time, you’ll find on this blog our opinions on most important UX topics.

Back in 2010 question „Can User Experience be designed?” became strangely popular. User Experience field, which really had just started to grow worldwide, needed to face a fierce attack on its heart or ekhm…rather name. Two years passed quickly and the question keeps coming back like a creepy, unwelcomed, boomerang. Every couple of weeks someone asks me if experience can be designed and I almost want to scream „Yes! Yes, it can!”.

Hold on. Here’s a classic list of articles. Have fun:

 

And now – juicy part of the post.

Why I agree with neither protagonists nor antagonists? Because they all tend to treat results of User Experience Designers work as something strangely fixed. I’d rather say that every design is a hypothesis that requires validation and most probably should be subject of optimisation after thorough measurement.

Well, let me explain that thought in details.

Antagonists of User Experience Design argue that designers can’t design experience, because they cannot control all the factors that influence the experience. Fair enough. Of course, we can’t control every factor that influences behavior. Dooh.

So to say, we wouldn’t be able to actually design anything, because we cannot completely control how designed products will be used. Oh damn…maybe design doesn’t exist at all!?

Fortunately, it exists and well…is not about control of every factor influencing behavior.

If I design a chair and one person uses it as a table, does my design fail? No! Maybe this one particular person doesn’t have a better table at home or just loves to use chairs as tables. I can’t control it! In the world of scientific research, we call such people „deviants”. Deviants don’t count when it comes to the assessment of certain research hypothesis.

On the other hand, let say I sold 100 chairs that I designed and all my customers use them as tables. Damn…there must be something wrong with my chair, right? Probably it does not suggest the action of sitting, but rather some table-like experience. If I still want to produce a chair, I need to change it right now. I need to change it in a way that will suggest sitting as a primary action and will be so comfortable that everyone will want to have one to sit on.

Do you see where I’m going?

User Experience Design is about planning factors that should be able to shape behavioural and emotional reaction of most users in a planned way.

Result of User Experience Designer work is a hypothesis, not a fixed being. It should be measured and optimized iteratively till the version that is able to shape most of user’s experience in a particular way.

Desired behavioral and emotional reaction should be characterized by measurable metrics. Metrics form goals. Design that is unable to achieve goals, equals design that doesn’t shape experience in a planned way, equals design that requires optimization.

Do we plan to get 100% conversion rate? No. Why? Because it would be extremely stupid. We can’t control all the factors and influence every person.

Ain’t that simple?

We, User Experience Designers, care for overall users’ experience because we are metrics and goals driven. We care for specific, planned by us, behavioral and emotional reaction.

Don Norman says:

„I don’t like the term “usability,” and I don’t want to be called an “HCI expert.” I believe that what’s really important to the people who use our products is much more than whether I can use something, whether I can actually click on the right icon, whether I can call up the right command… What’s important is the entire experience, from when I first hear about the product to purchasing it, to opening the box, to getting it running, to getting service, to maintaining it, to upgrading it. Everything matters – industrial design, graphics design, instructional design, all the usability, the behavioral design… so, I coined the term “user experience” some time ago to try to capture all these aspects.”

Hope that clarifies this complicated matter a little bit.

Marcin Treder

ps. Now you know why latest version of our UX Design App lets you create iterations of your work

AgileHeads Wrong for UX

Liz Hubert wrote a blogpost on the bad role misunderstood Agile plays in a product development and in fact, why it’s wrong for User Experience (both as an outcome of UX Designer work – the product and as a community of UX Designers).

This is a subject that I tried to address several times (including humble manifesto – Design Centered Organization) and it still troubles me a lot. I used to work in Agile teams in large organization as well as at UXPin, where we use elements of Agile to work efficiently. Still I’m far from loving the Agile movement. Why?

I’ve seen misunderstood Agile spoiling whole organizations transforming them into „developers-driven” companies that were constantly unable to ship efficient products.

Wait a minute… is it really Agile’s fault? Let see what the Manifesto says:

„We are uncovering better ways of developing
software by doing it and helping others do it.
Through this work we have come to value:

  • Individuals and interactions over processes and tools
  • Working software over comprehensive documentation
  • Customer collaboration over contract negotiation
  • Responding to change over following a plan

That is, while there is value in the items on
the right,
we value the items on the left more.”

What we have here is a call to creation of well-working teams that are encouraged to work together and focus on shipping code rather than creating volumes of documentation. What’s more Agile Manifesto suggest that teams suppose to adapt to changes in environment.

Now, isn’t it just lovely?

By reading the Manifesto, I love Agile. At UXPin we wholeheartedly believe in power of collaboration in the design process. In fact we created UXPin to support collaboration of people with different backgrounds and perspectives (oh yes – UX designers, Visual designers and developers should work together!).

So why the hell I’ve seen so many malfunctioning Agile teams? Well, it’s not because of Agile itself, dear friends. It’s because of people that I like to call AgileHeads.

AgileHeads don’t understand the Manifesto and, as Liz pointed, they believe that developers can create stunning products themselves. I suppose AgileHeads are scared of new times in which not only technology matters. Times when design plays crucial role, arm in arm with marketing.

AgileHeads confuse software development with product development (as Liz greatly stated) and by that, they are causing great harm to the Agile movement.

Why? Because Agile is mainly about three things:

  1. Collaboration,
  2. Flexibility,
  3. Creation;

When AgileHeads create „Us vs them” tension („We don’t need any UX Designers! My devs have seen some interfaces in the past and they certainly know how to design” – actual quote from one of disrespectful AgileHeads I met) they’re breaking the rule number one. They destroy chemistry inside the team and prevent people from working together.

When they don’t see place for UX design in their process, they are breaking rule number two. AgileHeads are not flexible! Times have changed, accept that and create something of value.

When they focus only on coding and shipping the code – they’re breaking rule number three. They are not focused on creation of something usable. They’re focused on maintaining their position in the organization. Is as unusable as ten volumes of complex documentation.

Wrap up: If we will treat AgileHeads as we treat internet trolls (ignore!), Agile and User Experience Design can coexist together. In fact, I believe the combination of UX focused on users and Agile focused on collaboration and flexibility is a great foundation of effective Product Development.

Liz – thank you. Your post was needed.

Demonstrate Your Process and Design Epic User Experience

“This is decade of User Experience Design”, we’ve heard that many times during meetings with inspiring people such as Dave McClure, Paul Singh, Hiten Shah, Brandon Schauer… The questions is though how to accelerate the good design. Most appropriate answer: by teaching people how to design.

Who is supposed to teach them?

You are.

Start with your teammates – demonstrate the design process, engage them in it, facilitate communication during the design phase and beyond.

And now there’s an app for that. The User Experience App that will let you collaborate with your team and show them your design process.

Ladies and gentlemen, new UXPin is here to help you create amazing products together with your people. Say goodbye to the old toys.

There are couple of tools on the market that we, User Experience Designers, use to create wireframes and prototypes, but they are not very helpful in the whole design process. Wireframes are just one, hardly complete, way to communicate design. We decided to do much more with new version of our UXPin App.

UXPin User Experience Design App

New UXPin can be characterized by three traits:

  • Presentation of whole design process
  • Agile-like iterations and version control
  • Ability to collaborate with teammates throughout whole design process

Thanks to presentation of the design process developers, managers, clients and stakeholders will finally see what User Experience Design is all about. It’ll help them understand the design. Therefore UXPin is about to be educational tool for everyone that cares about design.

UXPin User Experience Design App

New UXPin allows to create not only wireframes but also any other popular design documents in the process (Personas, Business Model Canvas, Project Canvas – templates are included!). It will help so much to communicate design ideas to clients and team members. What’s more clients will be able to easily comment on every piece of a design process without need of having an account.

What’s more, thanks to advanced collaboration features, in the new UXPin App, every member of a team will be able to comment, review and edit artifacts created in the design process.

UXPin The User Experience Design App

Designers are also granted with ability to arrange their work during design process into consistent stories. Nothing will be lost in the process anymore! Organizations using UXPin, will be able to gather whole their design knowledge and experiences in one place and actually use it in the future.

Ability to create iterations of the design work and controlling versions of all the documents, gives UXPin position of the only tool on the market that fits into Agile style of work.

Sign up now!

UXPin voted the best startup in Central & Eastern Europe

UXPin won the Auler award for best European startup

You wouldn’t believe how surprised we were at the end of April in huge conference room at Ergo Arena in Gdansk. We thought UXPin is way too hermetic, rooted in the design world, to get any serious awards.

Suddenly the hosts shouted out our company name: „The winner is UXPin!!!” and jaw-dropped or not we’ve been asked to come on stage. By votes of Paul Bragiel, Alex Barrea, Sitar Teli, Jon Bradford, Carlos Eduardo Espinal and respected polish mentors, we’ve been chosen the best startup in Central & Eastern Europe.

It couldn’t happened without you all dear friends. We create UXPin for you.

UXLX: User Experience Lisbon 2012

UXLX 2012 conference

Soon after launch of first UXPin notepads, Bruno Figueiredo, contacted us to discuss sponsorship of the UXLX 2011. We were extremely surprised. UXLX? The conference that we couldn’t afford to go the year before? Wow. We were just starting with UXPin and we didn’t know back than that we’ll not only sponsor UXLX 2011, but also UXLX 2012.

UXLX is a conference masterpiece. After bringing Don Norman, Lou Rosenfeld, Todd Zaki Warfel, Russ Unger, Dan Brown and other great UX minds to sunny Lisbon in 2011, it seemed that Bruno and his team can’t do better. We couldn’t be more mistaken. Bill Buxton, Mike Kuniavsky, Peter Morville, Ginny Redish, Indi Young, Jesse James Garrett, Joshua Porter, Dave Gray, Rachel Hinman, Arnie Lund, Cannyd Bowles, Derek Featherstone, Nate Bolt, Jeff Gothelf, Andrea Resmini… UX line-up from dreams visited Lisbon in 2012.

Bruno, I don’t know how you’re doing it, but damn it’s impressive. Being gold sponsor of UXLX is an honor for us. Thank you for this opportunity.


This year we came to Lisbon with clear goal: gathering as much feedback as we can. Might seem strange, but we weren’t focused on sells. You just can’t be focused on selling and listening to people at the same time. Screw selling than and let be all ears. That was our strategy.

It paid off. We were doing in-depth interviews on analog tools and new version of our app to this extent that I actually lost my voice on the day 3 of the conference. It didn’t stop us though. We’re full of knowledge now.

It doesn’t mean that we didn’t have some fun as well! You may have seen our pin buttons. They were desired good at the conference and lots of ux people were wearing them throughout the conference.

UXPin fans

We also created two contest. In first one people who wore our pin buttons suppose to take a picture with other attendees of the conference and post it to Twitter. Yuri was a clear winner :). Congrats!

Yuri - UXPin winner

In business card contest – Indi Young randomly draw cards of Tanja, Paulo, Paulo, Krzysztof, Andre, Fabian, Alissa, Cyrille, Rui, Ravi. Congrats guys!

Indi Young & UXPin

See you next time in Lisbon? Hell yes!

UXPin in San Francisco – Part #4

Mike Kuniavsky, Marcin Treder (UXPin) at UXLX UX Design Conference

Mike Kuniavsky and me (Marcin Treder, UXPin CEO) at UXLX.

User Experience is a lucky field and community. Our heroes are truly inspiring people. I had this impression for the first time when I’ve met Don Norman. I was impressed by his general wisdom that transcends knowledge and passion for great design. Every minute spent with Don was a great lesson.

I suppose being great designer requires to be deeply rooted in the world. It demands constant trying to understand human beings. This is source of wisdom and inspiration.

Mike Kuniavsky and his wife Liz Goodman are among most inspiring people you can meet. Luckily for UXPin crew we had chance to spend some time with them.

Mike was one of first people I wanted to meet while visiting California. We’ve all read his books, right? He’s well known from designs that transcend one medium and emphasizing role of emotions in design. I thought meeting with Mike will give us good energy and I was not mistaken.

„Emotional design is good design. That’s what I learned at the Milan Furniture Fair. It had plenty of bad design, but there are some beautiful, beautiful things there. The reason they are well designed is not because there’s a lot of splash. It’s because they’ve been thought through and they connect with us on an emotional level in addition to a functional level.” / Mike Kuniavsky

I’ve contacted Mike via e-mail. There was no introduction by our friends, just a simple e-mail about UXPin. He replied immediately with warm interest in stuff that we’ve created and possibility of meeting. He also introduced me to Liz who works on her PhD dissertation about UX Design practice. What a luck!

Couple of weeks later we’ve met in traditional American breakfast bar. They insisted that me, my partner Kamil and our investor Piotr need to try real American breakfast. Eggs and potatoes! Awesome hospitality and strange experience for our European stomachs.

We talked for almost two hours, spinning around topic of perfect UX tools. Both Liz and Make started to draw UI ideas and maps of processes on serviettes, trying to explain visually what they think. Amazing learning experience! We were hungry of their wisdom and we won’t hesitate of using it in the near future.

We’ve learnt a lot about Mike’s cross channel work and Liz’s ideas about needed visualization of design ideas. Oh we also learnt a lot about San Francisco they both explained us some of topography and soul of this great city.

We all agreed that there’s need for better UX tools and we are going to provide them.

Mike, Liz – thank you. You refreshed our minds and gave us lasting inspiration. Hopefully soon you’ll be proud of us.

ps. Picture above was taken in Lisbon two weeks ago. We’ve met again at UXLX.

Usable Text-Editing Revolution

You might have heard that our background is in user experience design and usability. We’ve spent years improving other companies products and damn… we love it.

We’re obsessed with perfect experience and perfect products.

No wonder that we started improvement of UXPin with classic usability study.

Oh, we’ve learned a lot about our own mistakes. Now is the time to fix them!

The feature that most of you have problem with is text editing. Rushing to launch UXPin we’ve used ready-to-use text editor (CKEdit). Unfortunately it never worked well with our system. It crushed from time to time. Overall experience was strange, as text editing was all done in modal box not „in place”. We couldn’t stand it so we just designed and coded it right from the beginning.

Ladies and gentlemen, let me introduce you to new awesome UXPin text-editing.

New text-editor:

  • lets you edit text in place
  • is convenient and reliable
  • takes a good use of shortcuts

The bad news is the style of text created with old editor will be reset while editing. Don’t worry though ctrl(cmd)+z will work and you’ll be warned just before editing. Apologizes for inconvenience. It’s all for the best.

What’s your judgment folks? Hope it will improve your UXPin experience.

UXPin in San Francisco. Part #3: Chris Baum

Coffee Bar USA

After couple of very busy weeks, finally I have time to tell you next part of our San Francisco Story. I started to miss recalling UXPin’s awesome startup mission in USA and sharing it with you guys!

Let’s go back to March 20th.

Excited after meeting with Brandon Schauer (Adaptive Path) we were rushing through the city to another important meeting. Meeting with Chris Baum – Editor-in-Chief of Boxex and Arrows, respected consultant, experienced UX Designer and Information Architect. We just couldn’t wait to meet with Chris. He was about to reveal us his secret UX+IA process sauce and discuss how UXPin could accelerate help to UX Designers all over the world.

We were not disappointed.

Our meeting took place in Coffee Bar USA (1890 Bryant Street). Excellent location that you should definitely check out and have some fresh orange juice and mind-blowing sandwich. Be warned though: it looks like „mac only” place. I didn’t spot single PC there and about 20 people were working in front of their computers. We actually felt great about it ;).

After quick UXPin pitch something clicked between us. Chris understood what we’re trying to achieve and immediately soaked in into UXPin world. It was super lovely.

Chris deeply understand that UX Design is a process (not mere wireframing/prototyping activity). Kind of continuum in which we’re using different methods to reach perfect, engaging, user experience.

I was impressed when Chris started to sketch diagram of his design process. He truly cares about Information Architecture. Well thought structure lies at the core of his designs.

After one hour of constant conversation we had minds full of new ideas worth validating.

Chris – thank you!

After this meeting we’ve started to realize what Silicon Valley is all about: help and energy. We’ve received both in following two weeks.

Till next time friends!

UXPin in San Francisco. Part #2: Adaptive Path CEO

San Francisco pier

Surprisingly sunny (good weather hardly happened during our stay in California) Monday morning. San Francisco was still rather sleepy after the weekend, but we were rushing through downtown in super-excited moods. We were about to meet Brandon Schauer – one of the most important people in the User Experience world. Experienced designer and manager, CEO of Adaptive Path, named one of Business Week’s “Twenty-One People Who Will Change Business”.

The meeting was about to happen next to the famous San Francisco’s piers. Outstanding area.

The purpose of the meeting? Getting feedback on our strategy, understanding the design process of Adaptive Path, checking what problems UX consulting agencies may have and how we could solve them.

This is still hard to believe that Brandon agreed to meet us (thanks to the introduction made by our great friend Jeff Parks!). We were just starting to realize how much networking means in the USA and how people are open to help just because they believe this is the right thing to do.

In Eastern Europe networking almost doesn’t exist. No wonder we were in a constant jaw-dropped state.

And Brandon was just amazing.

He was really focused on our products and strategy. Every minute of this meeting was meaningful. We’ve quickly learned that simple wireframing tools don’t matter much to Adaptive Path. They do wireframe, but they are not attached to any popular wireframing tool. Our „design process focused” approach and tools dedicated to the UX Design process and communication between designers and non-designers, resonate much better with them than our competitors’ simple wireframing solutions.

Brandon – thank you. The meeting was awesome and very, very helpful.

Architecture of User Experience Design process. Wireframes & co.

UXPin: User Experience Design Process

User Experience requires solicitous care and a thoughtful design process. Attention and emotions of people are fragile. Designing for them forces us to use sophisticated techniques.

Let’s discuss today architecture of our design processes. Are wireframes, paper prototypes, cognitive walks through, qualitative studies, site maps, conceptual diagrams, etc. essential? Are you trying to sell as many of them as possible? Or are you rather trying to design the UX design process reaching for perfect architecture?

Agile UX process

If somebody asks me how my UX design process looks like I always say that it all depends. Design process shouldn’t be constant. Design process should transform and change. There are many paths to the perfect user experience. Architecture of the UX design process is the question itself. Question that should be answered by the usage of proper design tools and research methods. Design process should be designed to hit the target at a minimal cost. It’s rational for our clients, organizations and… for us. This economic approach lets us actually fix more things and provide better overall User Experience.

Do only what’s necessary and skip the rest.

Does it ring any bell? In my opinion, architecture of User Experience Design should be designed. This is the paradox of UX designers perfectionism. We’re designing our processes, tools and methods to make ourselves better at making things better.

Are there any fixed points in my UX Design process? Absolutely.

User Experience Design should always start with vivid and well-defined problem. Concept work should be done quickly and collaboratively – I do it with analog tools (paper prototyping kits, whiteboards). Data should back up design decisions. Every design should be clearly documented.

The rest always depends on the project.

How do I choose methods? I always ask myself weather-specific technique would solve any problem. Do I really need to create personas? Why? How will it enrich my design process? Will it add value to overall User Experience? How will it help developers?

Asking questions is essential.

What’s your opinion? Are you designing design processes? How UX benefits from it?