Post Image

Simulating Data-sorting in Prototypes Adds Interaction Where It’s Needed

by
Ben Gremillion
Ben Gremillion

Many design systems include simulations of their interactive widgets, although they stop short of providing real content. That’s not their job. Their job is to play what-if.

For example, while many prototyping tools won’t sort data on your behalf, you can create a “sortable” table, if you don’t mind rearranging a few elements.

Sortable tables rearrange content when people click on their headings. They’re not impossible to simulate — far from it. Here are five steps to building sortable tables.

A sortable table

1. Create random content in rows and columns

In a prototyping or design app, make each table column its own text element. Although in some cases you’ll need a ton of content, for brevity here we’ll only create six rows with three columns. Give them sensible names like “ID”, “name”, and “status”.

Where to find layers

2. Make column headings

Give each column a title, analogous to a <th> element in HTML. As before, make each heading its own text element. Adding a dividing rule line is optional — use your best visual judgement as defined by your design system’s typography guidelines.

The more specific your design system is, the more specifically you can name the columns. For example, if a system spells out how special components should behave, like lists of users or a category management system, then your system should include those headings. However, if “sortable table” could apply to anything, then generic headings are best. Don’t forget to spell out what’s allowed in the component’s notes.

3. Give the element states per column

Select all of the table data, and make a multistate element. Create one state per column, named to reflect their heading. In this case:

  • “Sort by ID”
  • “Sort by name”
  • “Sort by status”

Create a multistate element for a sortable table

I also recommend you name the multistate element something like “sortable table” so you can easily find it when assigning interactions in step five.

4. Rearrange the content per state

Alphabetize or sort by number the content in each state, according to its column.

5. Make the headings clickable

Use interactions: “set state” to each state to which the column heading refers. (You did name the states in step three, didn’t you?)

Where to find interactions

Designing data

More than mere visuals style guides, good design systems include simulations of their interactive widgets to play what-if: what if someone clicks this? How should the system react? The simulated solution that suggests answers is just a few states away.

Demo

Check out this live sample to see it in action, then grab a free trial to try it yourself.

Join the world's best designers who use UXPin.

Sign up for a free trial.
Ben Gremillion

by Ben Gremillion

Ben Gremillion is a Content Strategist at UXPin. He’s worked as both a web designer and a back-end developer. On the side he builds and maintains a CMS for webcomic artists, and participates in annual NaNoWriMo challenges.

Still hungry for the design?

UXPin is a product design platform used by the best designers on the planet. Let your team easily design, collaborate, and present from low-fidelity wireframes to fully-interactive prototypes.

Start your free trial

These e-Books might interest you