Way before I started the UX Writing Hub, I was a Lego fanatic. If your childhood was anything like mine, legos were a part of it. I’d say on average, my household acquired about one new set per year. So by the time I was 8 or 9, we’d developed a nice sized “lego pile.”
(…)UXPin Blog — Design Studio
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The UX of a smart home
History of IoT Devices The Internet of Things (IoT) can be defined as “the concept of connecting any device with an on and off switch to the Internet (and/or to each other).” Nowadays we are seeing IoT devices in the form of headphones, speakers, thermostats, light bulbs and more, but this has been a long
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6 Benefits of Diagramming your Prototype
Yet again, mobile apps expand and capture a little more of the digital space. This time it’s about product prototyping. Apps account for 88% of the time spent on mobile phones. Designing and developing a mobile app for your business consists of a number of steps, of course. However, the most important and possibly most
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3 Psychology Principles Web Designers Must Know
When you look around you what do you see? Everywhere you turn people are quite literally immersed in the digital world via their smartphones, iPads, and laptops. This isn’t something that happened by accident. In fact, there’s rather a lot of cutting edge psychology paired up with all the tech stuff that makes it happen.
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Changelog: What’s New in July | UXPin
We’ve got some really exciting updates to share with you! From welcoming Components, to the new text, and an array of awesome improvements to the editor, this surely was a busy and exciting month for us. Read on! Hello Components! We’ve had a lot of requests for this one, in July we said so long
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The Best Designs of the Last Thirteen Decades
This isn’t just an article about the best designs, it’s also about what actually makes a good design. My first thought was Henry Ford’s “Model T” in 1908, but when you think about the environmental effects of car ownership, was it really good design? After all, electric cars were available at the time. Considering the
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Prototypes for Design Inspiration – Introducing Prototype Showcase
Prototyping is a vital part of the UX and web design process. Prototypes help everyone visualize each element of a website, app in order to improve user experience. Introducing Prototype Showcase We’ve put together space for talented designers to show off their designs. And this is it. We are beyond excited to share with you
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UXPin Merge Friday
On July 12, at the UXPin HQ in Gdańsk, we celebrated an event that surpassed all expectations. And by that, we mean that everyone at the company got involved and we are all more than aboard for what our future is about – Merge. Everyone at the company got to test Merge for a couple
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What’s New in June
Over the last month, we’ve smashed a pretty decent amount of bugs and made some more performance improvements based on customer feedback. Then, we relaunched our Product Tribes community. And yes, we released the Sketch import, which is something that we have been working on for a long, long time! Here’s a round-up of what
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Unleashing the Full Potential of Components in UXPin
We love listening to customer feedback, collecting it and acting upon it! Today, we say so long to Symbols and introduce Components to UXPin. From the ground up, they are more intuitive, powerful, and a lot easier to learn. Read all about Components in our tutorial. From the new way of editing the Master Component
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The Whole New Sketch Import: Drop Them All
Before we dive into the details, let us make one thing clear: it’s been a long road with this one. Over the last few months, we’ve received the same request many times – to edit Sketch files in UXPin. So we rolled up our sleeves to make it happen. Today we can finally introduce you
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What’s New in May
From UXPin Docs to the new Video and Sound elements, to Smart Grid, May was packed with lots of updates that make UXPin great and pave the way for even more stuff coming up soon, all designed to improve your experience. Here’s a rundown of our May highlights: Smart Grid With Smart Grid, rearranging and
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UXPin Tips and Tricks You Need to Know – Part 2
When learning UXPin, it’s good to keep in mind one thing: the devil’s in the details. You get the hang of the basics fast but mastering it is an entirely different story. So if you want to work faster and smarter than anyone else, check out these tips and workarounds. They will fit right into
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Meet UXPin Docs, Our New Knowledge Base
Truth be told, we’ve been waiting for this day for so long! Today, we’d like to welcome you to UXPin Docs, our newly redesigned and simplified knowledge base. We’ve given it a fresh look, reworked the content and made it easier to navigate so that you can find answers to all your questions faster than
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What’s New in April
April is over, and so far we can call it the busiest and most exciting month of the year. It brought the latest iOS and Material Design libraries along with Live collaboration, the new list view, and more. Gather round and take a look back on the big stuff we’ve released over the last few
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