History of IoT Devices The Internet of Things (IoT) can be defined as “the concept of connecting any device with an on and off switch to the Internet (and/or to each other).” Nowadays we are seeing IoT devices in the form of headphones, speakers, thermostats, light bulbs and more, but this has been a long(…)
Working in the creative design industry, you need a constant flow. Styling a button, redesigning a whole UI, choosing just the right assets, or perfecting your transitions – up-to-date with current design trends, obviously. And all that with everybody (ok, not everybody, but project managers and developers for sure) breathing down your neck. High five(…)
This article was cowritten with Aniko Kocsis. Have you ever watched the movie Snow White? Did you notice she moved exactly the same way as characters from your other favorite childhood movies? I hadn’t either. Recently, I found an article about recurring animations in cartoons. And now, I completely get it. They are much like(…)
The role of typography in design is enormous – that goes without saying. Uber has its own Uber Move, Airbnb uses Cereal across its product and brand, BBC replaced the good old Gill Sans with Reith. Seeing companies design their own custom typefaces that work alongside the brand’s aesthetics, we took the opportunity to provide(…)
There’s no easy way to say this: Design tools have completely failed to deliver sufficient ways to help create accessible experiences. All of these have existed as plugins or external programs. Until now. Introducing the very first built-in Contrast Analyzer & Color Blindness Simulator in a design tool. According to WHO, over 1.3 billion people(…)
The right data, in the right place, in no time. Surprise! Now you can upload real data into your prototypes with our new Data feature. No more spending hours, even days, mocking up data for your designs. You’re welcome. Boy, are we excited to share this one with you. You should know that this new(…)
A step-by-step guide filled with examples.
A comprehensive guide full of examples.
UXPin changelog is our weekly series on all changes, improvements, and fixes we released the past week. If you’re interested in what we launched in August, check Changelog #6 and Changelog #7. Design Systems Adding multiple elements to the Design System Library automatically creates a symbol out of them Ability to add the same text style(…)
UXPin changelog is our weekly series on all changes, improvements, and fixes we released the past week. If you’re interested in what we launched in August, check Changelog #6 and Changelog #5. Design Systems Ability to change Design System name while creating it from scratch. Adding custom pages to Design System documentation. Top bar and left(…)
The changelog is our weekly post series on all changes and improvements, and fixes we released last week. If you’re interested in what we launched already in August, check last week update. Design Systems Librieries Reorder items in Design Systems and Design System Libraries with drag and drop. Additional ways of presenting colors and assets(…)
The changelog is our weekly post series on all changes and improvements and fixes we released last week. Design Systems Ability to edit Design System Libraries items from the Design Systems documentation: – add or remove a color or an asset or change its name – change the category name Ability to simulate interactions for(…)
You’ve probably heard this before: “Good artists copy, great artists steal”. The quote is usually attributed to Picasso, but there’s no proof that Picasso ever said that, apart from Steve Jobs quoting him in one of the interviews. No matter who authored these words, they still describe an important cultural concept of remixing as part(…)
Design systems are products that enforce consistency while expediting development. But the default patterns don’t always cover every case — so they must adapt.
Especially in hi-fi prototypes where the nuance between “save” and “submit” is fuzzy at best, you should customize buttons to fit your meaning.
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