Agile is the most common methodology for software product development today. And, it makes sense. In the waterfall days, designers and developers followed requirements that were hundreds of pages long. Products were fully designed, and then fully developed. When the product was eventually released, there was no time to go back and fix what didn’t(…)
The right data, in the right place, in no time. Surprise! Now you can upload real data into your prototypes with our new Data feature. No more spending hours, even days, mocking up data for your designs. You’re welcome. Boy, are we excited to share this one with you. You should know that this new(…)
Since the dawn of the digital product design, there’s been a big issue. Designers have been forced to work with software completely separated from the product development process. Siloed from the rest of the organization, designers draw pictures with their raster graphics or vector design tools. Whether they work in Gimp, Photoshop, Fireworks or Sketch,(…)
How creating Design Systems help solve problems every designer and developer face when scaling up. Not long ago, our CEO, Marcin Treder, wrote a series of posts describing his work in helping to build UXPin’s internal design system. After interviewing leaders in the industry, he concluded that a lack of design consistency was clearly a(…)
While it’s not necessarily a visual or interactive trend, design systems undoubtedly influence the look and feel of all the properties they govern. They provide the principles, tools, libraries, and code that create the trends we see on the web today. Design systems are becoming more than a trend—they’re a best practice that will extend(…)
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