In our latest free e-book, we explain how to master the intangible elements of interaction design. Read on to get a sneak peek inside the book!
New e-book: Interaction Design Best Practices (Time & Behavior)

In our latest free e-book, we explain how to master the intangible elements of interaction design. Read on to get a sneak peek inside the book!
80 handcrafted icons created by our team of designers. Available in up to 6 file formats. Check it out!
We’ve demystified interaction design by distilling complex theories into actionable advice. Learn how to design words, visuals, and space. Best practices included from 30+ top companies and dozens of UX experts.
UXPin is a product design platform used by the best designers on the planet. Let your team easily design, collaborate, and present from low-fidelity wireframes to fully-interactive prototypes.
Start your free trialLearn how to test your late-stage product on yourself and others before releasing it into the wild.
Get a free handcrafted Android Lollipop UI kit. 40 elements for Photoshop, Sketch, and UXPin.
Learn how to use the best prototyping process, fidelity, and tools. Get the most comprehensive ebook about UX prototyping on the web. 144 pages (9 chapters) of case studies, design analysis, and expert advice.
Our newest e-book contains 72 pages of UI design knowledge. Learn about the different types of mockups, their advantages and disadvantages, and when to use them.
An interaction designer tells a tale of the dangers of terrible UX, and explains steps you can take to prevent it.
Learn about the anatomy of functional specs, why they’re helpful, and a few creative alternatives.
Using Product Hunt as an example, learn how to create a lean and mean product requirements document.
In Part 1, we described how we started sketching and wireframing based off the qualitative insights and quantitative insights from our user testing on Yelp’s website. Now, we’ll look at low fidelity prototyping, high fidelity prototyping, and the final new design.
User Analysis allows you to get actionable insight about users and their behavior which will inform your UX design strategy. You need to know your user as a person, understand how and why they’d use your product (and how often), and all the experiences that come between them and your product. That multi-dimensional understanding is
(…)Hot off the press is our newest 109-page e-book on usability testing. Since what users say and what users do can be two totally different things, we thought it’d help to cover the tactics you can use to get to the truth. Read on to get a sneak peek and see what’s inside the 109
(…)In our previous posts, we described the qualitative insights and quantitative insights from our user testing on Yelp’s website. Now that the results and analysis were done, it was time to put pen to paper and our cursors to the screen to get designing. We’ll show side by side comparisons of the current Yelp design
(…)This week we added 517 icons from RetinaIcon’s full set of icons (you can visit their website to buy the icons for use in other programs). These are available for commercial use in UXPin, and would otherwise cost up to $99. The full set of 1350 icons will be released gradually in UXPin, but feel free
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