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UXPin Blog — Design Studio
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How Bad UX Makes Users Blame Themselves
An interaction designer tells a tale of the dangers of terrible UX, and explains steps you can take to prevent it.
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How to Write a Painless Product Requirements Document
Using Product Hunt as an example, learn how to create a lean and mean product requirements document.
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Usability Testing & Design: New Yelp Prototypes (Part 2)
In Part 1, we described how we started sketching and wireframing based off the qualitative insights and quantitative insights from our user testing on Yelp’s website. Now, we’ll look at low fidelity prototyping, high fidelity prototyping, and the final new design.
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User Analysis Before Diving Into Design (Part 2)
User Analysis allows you to get actionable insight about users and their behavior which will inform your UX design strategy. You need to know your user as a person, understand how and why they’d use your product (and how often), and all the experiences that come between them and your product. That multi-dimensional understanding is
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New free e-book: The Guide to Usability Testing
Hot off the press is our newest 109-page e-book on usability testing. Since what users say and what users do can be two totally different things, we thought it’d help to cover the tactics you can use to get to the truth. Read on to get a sneak peek and see what’s inside the 109
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Usability Testing & Design: The New Yelp Design (Part 1)
In our previous posts, we described the qualitative insights and quantitative insights from our user testing on Yelp’s website. Now that the results and analysis were done, it was time to put pen to paper and our cursors to the screen to get designing. We’ll show side by side comparisons of the current Yelp design
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New in UXPin: 517 New Icons for iOS 7 & iOS 8
This week we added 517 icons from RetinaIcon’s full set of icons. These are available for commercial use in UXPin, and would otherwise cost up to $99. The full set of 1350 icons will be released gradually in UXPin, but feel free to check out the first batch.
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User Testing & Design: 6 Quantitative Insights Into Yelp
Our last post talked about our qualitative analysis of the user tests on Yelp’s website. We found 7 key insights, such as learning that the Events tab wasn’t very helpful and that the filters could use improvement. In this post, we’ll take a closer look at quantitative analysis on the Yelp site by discussing the
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User Testing & Design: 7 Qualitative Insights Into Yelp’s Website
The first part of our analysis involved examining the qualitative data collected through the screen-recorded user tests we mentioned in our previous post. As you might recall, we ran a series of tests on 5 users (as recommended by Jakob Nielsen). When choosing users, we were looking for semi-frequent Yelp users. Our 5 users included 3 users
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The Guide to UX Design Process & Documentation (Part 2)
An in-depth look at the design, implementation, launch, and iteration of products.
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Testing & Redesigning Yelp: User Research (from upcoming e-book)
In our second sneak peek, we summarized the process of breaking down Yelp’s business model and deciding the right types of user tests. Now, let’s take a look at the actual user research. To get qualitative feedback on the Yelp site, we chose remote unmoderated testing since it allows for simultaneous testing. For quantitative data on the Yelp
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Testing & Redesigning Yelp: Product Definition (from upcoming e-book)
Learn how to turn business analysis into design insights. Three top UX companies test users and redesign Yelp in their new e-book.
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New Usability Testing Kit ready to download (free!)
Good design is based on user needs. And in order to know what they need, you need to conduct user testing. But don’t worry, we’ll help you out. Our CEO Marcin Treder created a free usability testing kit based on his 7 years of experience as a designer and user researcher. He’s distilled hundreds of
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The Guide To UX Design Process & Documentation – Part 1
In this article, we explain the general product design process and relevant documents you might produce at the first three of seven stages. It is meant to be a flexible framework as opposed to a strict recipe. These ideas are covered in greater detail across 150+ pages in the Guide to UX Design Process & Documentation
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