Introduction The creation of advanced designs and prototypes can be tricky these days. At some point, you’ll end up with dozens of artboards or pages that look nearly identical. As a designer, you know that these details are essential for the end product to be presented to your users. But does every small detail need(…)
The right data, in the right place, in no time. Surprise! Now you can upload real data into your prototypes with our new Data feature. No more spending hours, even days, mocking up data for your designs. You’re welcome. Boy, are we excited to share this one with you. You should know that this new(…)
Your prototypes have officially gained superpowers. Now you can store or pass information using variables and add conditional interactions! Prototyping just got a whole lot more interactive. Get much closer to real, coded apps with these new features. They’ll be especially handy for user testing. Fall 2018 has been a crazy time at UXPin for all(…)
Since the dawn of the digital product design, there’s been a big issue. Designers have been forced to work with software completely separated from the product development process. Siloed from the rest of the organization, designers draw pictures with their raster graphics or vector design tools. Whether they work in Gimp, Photoshop, Fireworks or Sketch,(…)
You asked, we listened. UXPin just unleashed the mother of all Sketch plugins. Now you can get the most accurate specs and code snippets available on the market for all of your Sketch designs. And it works faster than ever. So, what’s the main reason for this update? Designers often work in Sketch and upload(…)
In July, we’ve added a few features that allow building better high fidelity prototypes: new curve types for pen tool, loop for interactions, flipping elements. Also, we’ve released some enhancements to the UXPin Editor to improve the workflow. Details below. Editor and Preview [New] Asymmetric and disjointed curve types for pen tool. [New] Possibility to(…)
In June, we’ve released many features to improve the workflow in UXPin Editor and build better high fidelity prototypes. Details below. Editor and Preview [New] Redesigned properties panel split into separate styling sections. [New] Context top bar menu – allows to group and ungroup the elements, turn them into symbols and open the interactions panel(…)
In May, we’ve focused on the improvements for Design Systems and UXPin Editor. We’ve also released a new version of a Desktop App (1.1). Details below. Editor and Preview [New] Line element. [new] Pen Tool – drag with Shift locks x/y axis. [new] Pen Tool – pressing Shift adds a node in the middle of(…)
And now they’re here! From user requests to new features, big and small, we’ve shared some of UXPin’s updates from the last twelve months in one concise form. 1. Shadows You can easily add shadows to the elements and customize their color, opacity, and relative position. It’s possible to combine multiple shadows together or create(…)
In April, we’ve released a Desktop App, a few enhancements to the UXPin Editor and Design Systems, and new versions of the Sketch plugin. Details below. Desktop App That month marked the release of our brand new desktop application that has all the tools you know and love from the original browser version. Download here(…)
How creating Design Systems help solve problems every designer and developer face when scaling up. Not long ago, our CEO, Marcin Treder, wrote a series of posts describing his work in helping to build UXPin’s internal design system. After interviewing leaders in the industry, he concluded that a lack of design consistency was clearly a(…)
All you need to know for 2018.
In the past two weeks, we’ve released a few enhancements to the Design Systems (restricted access, export Design Systems in new formats), Editor (Pen Tool, resizable left panel), and in-app changelog in the Editor. Details below. Design Systems [New] Restrict access to Design Systems only to your team in UXPin. [New] Export Design Systems with(…)
A quick guide to a useful trend for 2018.
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