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UXPin Blog — Design Studio
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Free e-book: Interaction Design Best Practices
We’ve demystified interaction design by distilling complex theories into actionable advice. Learn how to design words, visuals, and space. Best practices included from 30+ top companies and dozens of UX experts.
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How To Mix Dogfood Into Product Development
Learn how to test your late-stage product on yourself and others before releasing it into the wild.
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Free Android Lollipop UI Kit (45 elements for PS/Sketch)
Get a free handcrafted Android Lollipop UI kit. 40 elements for Photoshop, Sketch, and UXPin.
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New free e-book: Ultimate Guide to Prototyping
Learn how to use the best prototyping process, fidelity, and tools. Get the most comprehensive ebook about UX prototyping on the web. 144 pages (9 chapters) of case studies, design analysis, and expert advice.
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New Free E-book: Guide to Mockups
Our newest e-book contains 72 pages of UI design knowledge. Learn about the different types of mockups, their advantages and disadvantages, and when to use them.
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How Bad UX Makes Users Blame Themselves
An interaction designer tells a tale of the dangers of terrible UX, and explains steps you can take to prevent it.
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How to Write a Painless Product Requirements Document
Using Product Hunt as an example, learn how to create a lean and mean product requirements document.
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Usability Testing & Design: New Yelp Prototypes (Part 2)
In Part 1, we described how we started sketching and wireframing based off the qualitative insights and quantitative insights from our user testing on Yelp’s website. Now, we’ll look at low fidelity prototyping, high fidelity prototyping, and the final new design.
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User Analysis Before Diving Into Design (Part 2)
User Analysis allows you to get actionable insight about users and their behavior which will inform your UX design strategy. You need to know your user as a person, understand how and why they’d use your product (and how often), and all the experiences that come between them and your product. That multi-dimensional understanding is
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New free e-book: The Guide to Usability Testing
Hot off the press is our newest 109-page e-book on usability testing. Since what users say and what users do can be two totally different things, we thought it’d help to cover the tactics you can use to get to the truth. Read on to get a sneak peek and see what’s inside the 109
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Usability Testing & Design: The New Yelp Design (Part 1)
In our previous posts, we described the qualitative insights and quantitative insights from our user testing on Yelp’s website. Now that the results and analysis were done, it was time to put pen to paper and our cursors to the screen to get designing. We’ll show side by side comparisons of the current Yelp design
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New in UXPin: 517 New Icons for iOS 7 & iOS 8
This week we added 517 icons from RetinaIcon’s full set of icons. These are available for commercial use in UXPin, and would otherwise cost up to $99. The full set of 1350 icons will be released gradually in UXPin, but feel free to check out the first batch.
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User Testing & Design: 6 Quantitative Insights Into Yelp
Our last post talked about our qualitative analysis of the user tests on Yelp’s website. We found 7 key insights, such as learning that the Events tab wasn’t very helpful and that the filters could use improvement. In this post, we’ll take a closer look at quantitative analysis on the Yelp site by discussing the
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User Testing & Design: 7 Qualitative Insights Into Yelp’s Website
The first part of our analysis involved examining the qualitative data collected through the screen-recorded user tests we mentioned in our previous post. As you might recall, we ran a series of tests on 5 users (as recommended by Jakob Nielsen). When choosing users, we were looking for semi-frequent Yelp users. Our 5 users included 3 users
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