Learn why mockups matter and how they best fit into the design process.
Why Designers Shouldn’t Neglect Mockups

Learn why mockups matter and how they best fit into the design process.
Learn how to use the best prototyping process, fidelity, and tools. Get the most comprehensive ebook about UX prototyping on the web. 144 pages (9 chapters) of case studies, design analysis, and expert advice.
Our newest e-book contains 72 pages of UI design knowledge. Learn about the different types of mockups, their advantages and disadvantages, and when to use them.
UXPin is a product design platform used by the best designers on the planet. Let your team easily design, collaborate, and present from low-fidelity wireframes to fully-interactive prototypes.
Start your free trialDesign Patterns and Wireframes Guides you will need in your wireframing workshop
See what tools can help you shift from low to high-fidelity prototypes. A short tutorial on UXPin’s high-fidelity design features.
How to get started in UX Design? That’s an excellent question. UX Design requires solid philosophical background before you’ll get started with UX Design tools.
All the responsive breakpoints you need in a handy poster. Download the responsive web design cheat sheet, print ready.
5 essential traits to look for when hiring a ux professional
Falling for your initial design idea can keep you stuck in your local maximum. Read these 6 simple tips to prevent that from happening.
Designing without sharing competences can hardly get you far. Designing for the web became just too complex to master every aspect of it working alone. While competences tend to fragment, there is still a need to work within one design environment with a view for the big picture and the ability to collaborate fast and
(…)Ideas on how to apply Hick’s law in contemporary web design. Illustrated by wireframes that you can upload for free to UXPin.
How to create interactive prototypes – setting user interactions without easy and withut coding.
Your site’s homepage is likely not a shopper’s initial entry point. Christine Pillsbury describes designing with user journeys to make most of “side doors”.
I have built an app, should I put in a walkthrough? Probably many of you had to answer this questions. Here’s Cesare Rocchi’s answer to that.
When restrain creativity? Dominik Strzałkowski of Bubble Browser shares some tips that got them to Evernote’s Dev Cup 2012 shortlist (and further). Part 1.