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  • User Guide Index

    by Ben Gremillion

    Topics in alphabetical order Adaptive breakpoints Advanced Animations Commenting Dashboard Documentation, editing Documentation, viewing Editor, customizing panels Editor, customizing UI Editor, options bar Editor, toolbar Elements, groups Elements, layers Elements, searching Elements Export, plugins Exports, plugins Image browser Import images Interaction triggers Interactions, common Interactions, motion types Interactions Iterations Layout grid Multistate elements, creating Multistate

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  • Custom Libraries

    by Ben Gremillion

    Custom libraries are sets of elements that you can share with your team, encouraging everyone to design with the same look and feel. They also prevent design busywork by providing pre-made elements that anyone can use. That means you can go from requirements to the end product faster and with fewer annoying inconsistencies. UXPin’s collection

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  • Smart Elements

    by Ben Gremillion

    Smart elements (SEs) are groups that change across an entire site when you edit the original. You can use these to save repetitive work by creating elements you’ll use everywhere in a given project. In web dev terms this is analogous to a server-side include. In design terms this is a time-saver. Consider website footers.

  • Advanced Animations

    by Ben Gremillion

    Advanced Animations (AAs) are a type of interaction that changes several elements over a series of steps. AAs are ideal for complicated UI changes in a web app or site. For example, here we see a slider that jumps when users click its forward and rewind buttons. This was accomplished with a two-step animation: one

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  • Multistate Elements

    by Ben Gremillion

    Multistate Elements (MSEs) are sets of items, like boxes, buttons, and images, that change between configurations upon interaction. Creating a MSE makes copies of the selected elements. You can move, resize, recolor, or otherwise change the copies per state. For example, two configurations — states — may each show a different icon. Clicking the element

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  • Importing Assets

    by Ben Gremillion

    Static mockups are fine for presentations, but to really test a product you need interactions and links between higher-fidelity mockups. UXPin lets you import Sketch and Photoshop files with free plugins for each app. Doing so lets you make prototypes that demonstrate not just how an app should work, but also how it should feel.

  • Basic Interactions

    by Ben Gremillion

    Actions are the methods by which users interact with your prototype. That is, they do something when users click, swipe, or hover over them. Basic interactions let you show, hide, move, and manipulate other elements on a page. They differ from advanced animations in that each action affects only one other element (or link) in

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  • Pages, Views and Navigation

    by Ben Gremillion

    Pages are individual designs that, when linked together, form a cohesive mockup. More than making distinct screens for sites and apps, you can use the Sitemap to organize your work. Managing pages in the sitemap Pages can be created, nested, duplicated, and renamed in the Sitemap, a menu that contains a hierarchy of pages/views. You’ll

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  • Previewing and Collaborating

    by Ben Gremillion

    Building prototypes is one thing. Refining them is another. Feedback is essential to turning good ideas into great products, and UXPin offers several ways to collect input from your team. Preview mode lets you — or anyone — test your prototype and its interactions, including links between pages or views. They can also leave comments

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  • The Editor

    by Ben Gremillion

    A blank canvas can be an intimidating place to start. Luckily, many tools, menus, and widgets accompany UXPin’s canvas, turning you into an efficient design powerhouse. The Editor is your tool to create wireframes, mockups, and prototypes. It includes tools, element libraries, and a working canvas upon which to construct great mockups. Tour of the

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  • The Dashboard

    by Ben Gremillion

    All work begins in the Dashboard, your account overview screen. The UXPin Dashboard lets you organize project folders, find projects and prototypes, and manage your account. Prototypes Each prototype belongs to one project folder, and can be edited by several contributors. As with project folders, you can view prototypes in the dashboard as tiles or

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  • Teams and User Management

    by Ben Gremillion

    A team is a set of people working together for a common goal. In UXPin terms, they’re building great prototype apps and websites. Every team member is assigned a role, which gives different levels of access to projects, in addition to their own. Team members can also see team comments, as opposed to public comments

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