Get a free handcrafted Android Lollipop UI kit. 40 elements for Photoshop, Sketch, and UXPin.
Free Android Lollipop UI Kit (45 elements for PS/Sketch)

Get a free handcrafted Android Lollipop UI kit. 40 elements for Photoshop, Sketch, and UXPin.
Learn how to use the best prototyping process, fidelity, and tools. Get the most comprehensive ebook about UX prototyping on the web. 144 pages (9 chapters) of case studies, design analysis, and expert advice.
Our newest e-book contains 72 pages of UI design knowledge. Learn about the different types of mockups, their advantages and disadvantages, and when to use them.
UXPin is a product design platform used by the best designers on the planet. Let your team easily design, collaborate, and present from low-fidelity wireframes to fully-interactive prototypes.
Start your free trialAn interaction designer tells a tale of the dangers of terrible UX, and explains steps you can take to prevent it.
Learn about the anatomy of functional specs, why they’re helpful, and a few creative alternatives.
Using Product Hunt as an example, learn how to create a lean and mean product requirements document.
In Part 1, we described how we started sketching and wireframing based off the qualitative insights and quantitative insights from our user testing on Yelp’s website. Now, we’ll look at low fidelity prototyping, high fidelity prototyping, and the final new design.
In Part 1, we provided tips for user personas, user & job stories, and user experience maps. Now we’ll look at how to use three types of matrics to help you plot out user scenarios, content, and product features. If you’d like to learn more, check out the free 150-page Guide to UX Design Process &
(…)A great product experience starts with a good understanding of your users. Not only do you want to know who they are, but you want to dive deeper into their motivations, fears, mentality, and behavior. But how do we know what our users really want? We’ll take a look into the mind of users by
(…)Hot off the press is our newest 109-page e-book on usability testing. Since what users say and what users do can be two totally different things, we thought it’d help to cover the tactics you can use to get to the truth. Read on to get a sneak peek and see what’s inside the 109
(…)In our previous posts, we described the qualitative insights and quantitative insights from our user testing on Yelp’s website. Now that the results and analysis were done, it was time to put pen to paper and our cursors to the screen to get designing. We’ll show side by side comparisons of the current Yelp design
(…)This week we added 517 icons from RetinaIcon’s full set of icons (you can visit their website to buy the icons for use in other programs). These are available for commercial use in UXPin, and would otherwise cost up to $99. The full set of 1350 icons will be released gradually in UXPin, but feel free
(…)Our last post talked about our qualitative analysis of the user tests on Yelp’s website. We found 7 key insights, such as learning that the Events tab wasn’t very helpful and that the filters could use improvement. In this post, we’ll take a closer look at quantitative analysis on the Yelp site by discussing the
(…)The first part of our analysis involved examining the qualitative data collected through the screen-recorded user tests we mentioned in our previous post. As you might recall, we ran a series of tests on 5 users (as recommended by Jakob Nielsen). When choosing users, we were looking for semi-frequent Yelp users. Our 5 users included 3 users
(…)An in-depth look at the design, implementation, launch, and iteration of products.