Designer of the Month: Bree Walter of H&R Block (April)

Bree Walter Designer of the Month at UXPin
Bree Walter of H&R Block is this month’s pick!

Round 2 of our new blog series! Every month we highlight a UXPin user. Learn more about why they work in design, what inspires them, and how UXPin makes their lives easier!

This month, we’re thrilled to introduce to you the amazing Bree Walter, H&R Block’s Senior User Experience (UX) Designer! Let’s jump right in.

Bree, it’s a pleasure. For starters, what’s your role at H&R Block?

To provide some quick background, we have a UX team that focuses on our client-centered applications and experience, such as our “DIY” tool to file your own taxes. And we have a UX team focused on our “Assisted” tax professional applications and the experience facilitated in our 10,000+ offices. I’m a Senior UX Designer on the latter team.

A unique aspect of my role is that I work on applications with dual user experiences. There’s a consideration for how tax professionals use the system and also how clients follow along on the screen while the tax professional completes their taxes. Previously, there wasn’t a dedicated UX representation for our tax professional applications. The focus was primarily on our client facing products. It’s been an exciting opportunity to pioneer this initiative to improve both experiences.

What’s the most memorable project you’ve worked on?

In my short time at Block, I’ve particularly enjoyed working on our in-office “point of sale” application which staff use in our tax offices to collect payments. This was a classic case of an experience that hadn’t been renovated for decades and our team was given free reign with it from a UX perspective. We turned it on its axis technologically, began utilizing more intuitive, modern design patterns and integrated immense workflow enhancements.

Given this was the largest redesign in the application’s history, we knew there’d be significant change management involved. We drastically adjusted our training program and help content. Validation testing and measurement has shown some amazing figures so far and I’m excited to see the long-term benefits this redesign will bring to our tax office staff and clients.

This project was exciting because of the freedom presented to me to press the boundaries of “how it’s always been done”. Also, it was the first IT department project that integrated an Agile UX process with our development and product teams. We worked through trial and error scenarios to learn what’d work best and how to most effectively embed UX practices in the design and development processes. The team has been extremely supportive and, as a result, are driving better results for our users.

Sounds amazing! Moving along, what’s your design process like?

Here’s how I summarize my process – relate, ideate, create, validate. It’s essentially the design thinking process, but since it rhymes, those who aren’t UX designers remember it easier!

Additionally, my department fully embraced an Agile inspired “shift left” mentality, making the design process more effective and efficient. We engage key stakeholders, source user feedback, embrace team feedback, and test our designs and development as early as possible. This reduces development time and cost, which would otherwise be much higher if we waited until later.

Describe the relationship between designers and developers at your company.

Here at Block, we’re consciously creating a transparent and collaborative relationship between both teams. We also establish strong relationships with other key partners in the development process, such as QA and Product. We stay very much in-sync throughout the whole process, ensuring we’re always marching in the same direction.

The narrative across the industry has portrayed the developer and designer relationship as being very “us and them”. But if you boil it down, I believe success all comes down to common decency. If every team member values each other and respects the unique insight each person brings, your team dynamic will be much more positive.

I’ll admit that some developers have suggested ideas I’ve disagreed with, but in these instances, it’s the delivery of your response and dialog with them that matter most. Thank that developer for their input, rationally explain why this may not be the best approach, and back it up with facts and findings from user insights, and you’ll create a safe space to find a common solution. This encourages them to keep providing their valuable input, and your relationship and the climate of the team will be much more fruitful!

What’s something you’ve done recently that you’re proud of (personally or professionally)?


UX Collective had a great point in their 2019 State of UX report. Instead of slaving away on unsolicited redesigns or improving the double-diamond model, do the world a greater service and guide young professionals or work with non-profits. I couldn’t agree more! So many designers focus on adding the coolest, sleekest case study to their portfolio, when in reality taking on these others does much more for your professional and personal development. Employers like seeing that you’re well-rounded, involved in the UX community, and spend your time doing good instead of solely being focused on bolstering up your portfolio.

That’s why I was a board member for the UXPA KC chapter last year and coordinated a mentorship program to match students and young professionals in the area with veteran UXers. I also mentor students from my alma mater and go back to speak on campus. Amazing mentors guided me in my early career, and I’m passionate about passing on that support to the next generation of designers. Additionally, I provide volunteer UX services for a few non-profit causes. This allows me to add work to my portfolio while also gaining a larger network of resources that impact communities and causes that I care about.

We agree, that’s so important! Speaking of what’s important: what’s your life philosophy?

One of my mentees recently said,“the graveyard is the richest place on Earth”. I love mentoring because I always end up learning as well! This quote suggests the grave is “full of hopes and dreams that were never fulfilled, inventions never created, books never written, and cures never discovered, all because someone was too afraid to take that first step”.

This philosophy can be applied to many situations, whether it’s being too afraid to speak up or ask questions in a meeting with stakeholders, reaching out to someone to mentor you, or following your dream to start your own business. If we don’t take the leap, speak up, reach out, or dive into uncharted territory, we’re left wondering about the “what ifs”. And this isn’t just a disservice to ourselves, but to all those that could’ve also been positively impacted by those decisions.

Wow, incredibly deep. Switching gears: What kind of projects do you use UXPin for?

UXPin is so robust in what it can provide! I certainly use it for product design, whether that’s responsive websites or applications and software programs. But I also utilize UXPin for less conventional uses too, like design collateral for events, visual infographics for teammates, training/onboarding documentation for new resources… heck I even designed my resume with it! The options are endless. Since it has so many built-in libraries and design properties, and a very elegant way of previewing and sharing with others, it makes it a very multi-purpose tool!

Give us your favorite tip to make design collaboration easier!

This may not be a “tip” to make collaboration easier so much as it’s a fundamental necessity to create effective collaboration.

I strongly support giving all team members a seat at the table. There’s a saying that if you want to go fast, go alone; if you want to go far, go together. Before effective collaboration can happen, everyone must feel they’re an important part of the team. Everyone brings their own individual strengths to a project. Regardless of how long you’ve been around or your role, everyone must be an active part in team collaboration.

In practice, this means that I incorporate representation from all roles and disciplines in research readouts, ideation sessions, design reviews, development reviews, user testing sessions, etc. In doing this, everyone plays an active role in creating the best UX and the team feels more driven and empowered.

And now… our favorite question: What’s your favorite UXPin feature?

I’m supposed to choose just one?!?! No way! I’ll give you top 5! The real-time collaboration ability in the tool is huge! Not long ago, my teammates and I sent Illustrator and Photoshop files back and forth. I give this UXPin feature two thumbs up!

The countless libraries are also very helpful. The fact that you don’t have to manually import them and that there are many elements, like form inputs, that already have working functionality speeds up my design process.

Design system integration is also immensely powerful! 70%+ of companies either currently have a design system or are building one (according to UXPin’s industry report… don’t even get me started on how much I love UXPin’s amazing educational content in addition to their tool!), so having this feature built in creates a seamless experience for our teams.

Several latest features make me consider UXPin the true leader in the industry. Conditional logic (variables) makes user testing way more realistic and lets me convey functionality effectively. Additionally, the accessibility feature to view designs with various color-blindness lenses takes UXPin from “sleek” to truly inclusive and best-in-class!

[videojs_video url=”https://www.uxpin.com/studio/wp-content/uploads/2019/05/variables.mp4″ controls=”false” autoplay=”true” loop=”true” muted=”true”]

Wow – thank you! One more: fill in the blank: “It’s my dream to design a …”

Ted Talk presentation, a children’s book, a music festival, a molecular gastronomy restaurant, a UX conference, a river-front park, and a young professional’s podcast, just to name a few! My dreams involve merging my analytical and creative sides in ways that go beyond digital interfaces to impact a multitude of diverse human experiences.

Well… what are you waiting for? Check our Bree’s top 5 features yourself:

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Want to be featured as the next designer of the month? Know a designer who deserves extra recognition? Email us at marketing@uxpin.com.

Introducing UXPin Community on Spectrum

UXPin community on Spectrum

The UXPin Community on Spectrum was closed on May 18th, 2020 due to changes in Spectrum. You can read about it in the We’re Leaving Spectrum blog post.

Today we’re super excited to break the news about our UXPin Community on Spectrum! It’s the long-awaited place where you can talk to our team, exchange tips to hone your UXPin skills, share your thoughts and make feature requests. On top of that, our customer support, product, and development teams are there to answer your questions.

We’ve started by answering what we think are the most popular questions you may ask:

How can I join UXPin Community?
To join, go to https://spectrum.chat/uxpin and create an account with Twitter, Facebook, Google or Github. Or click the help icon in the UXPin app:

[videojs_video url=”https://www.uxpin.com/studio/wp-content/uploads/2019/04/Community.mp4″ controls=”false” autoplay=”true” loop=”true” muted=”true”]

Is UXPin Community supported by the UXPin team?
Our customer support team, as well as product and development teams, will be taking an active part in the community and answering questions.

What kind of information can I find on UXPin Community?
You can read all previous discussions, product announcements, check tips & tricks, and get answers to your questions.

Join UXPin Community now!

Reflections on UXPin’s 8th Birthday

On November 11th, UXPin turned eight!

Time flies! In 2010 I was 24, working as a UX Manager at a thriving Polish eCommerce company and, after several unsuccessful attempts to start a tech business (the youthful energy!), I took a break from any serious side projects. However, I still wanted to channel my energy towards something productive; 9 to 5 was never really an option for me. Instead of pursuing dreams of a tech breakthrough, I decided to team up with two friends and enjoy exploring the problem that bothered us for years — design — engineering collaboration. Without any business goals in mind, we started to think about helping designers and engineers work better together. The problem was very close to our hearts, we just didn’t know what the solution could be.

Freed from the constraints of a firm idea, we considered multiple options. A workshop or conference? A book? Some sort of software? Physical product? We casted a wide net.

After couple of months of creative explorations, we settled on the idea of… a paper prototyping notepad.

We believed that if designers and engineers could use the same tool, they could find the common ground for collaboration. Paper seemed to be the solid foundation for what we wanted to accomplish. After all, everyone is familiar with paper and can use it for creative purposes. The only issue? Not everyone can draw. Somebody who isn’t comfortable sketching will likely be terrified of sketching in front of others. We decided to eliminate this fear by providing designers and engineers with a set of predefined, generic user interface elements printed on sticky notes. Instead of drawing interfaces you could simply pin (yes! This is why we’re called UXPin!) elements to paper. Anyone can do it!

Early visualization of the first UXPin product. November 2010.

Fast forward a couple of months of prototyping and testing our tool, searching for the right manufacturer and waiting for the production to finish — on November 10th (one day ahead of schedule!) we were ready to launch UXPin!

Well… almost ready.

The one thing that we were missing was our… website. Ridiculous, taking into account that, in this entire project, building a website was the one thing that we felt really comfortable doing. We had no experience building physical products, but building a website? We certainly knew how to do that. And perhaps that’s why we left it at the very bottom of our list of tasks. To launch on 11th, we had to fix this mistake… and fast.

On November 10th we pulled a true all–nighter. We started designing and coding after our full–time jobs and finished at 4am. The first version of uxpin.com was the most impromptu thing that we’ve ever created. Once the website was ready, we had to wait until sunrise to take pictures of our notepads. After all, people had to see the product! I remember moving my desk as close to the window as possible to catch the first beams of sun. We were exhausted.

The original UXPin Website. November 11th 2010.

After all this hard work, our approach to the launch was as simplistic as it was anticlimactic. We announced UXPin on Twitter.

Our marketing was unbeatable 😎 . First tweet about UXPin.

We got our first order 2 minutes later. Another followed 5 minutes later… 48 hours in and we were completely sold out, deprived of sleep (massive adrenaline rush!) and unsure what actually happened (and how!). Over 400 notepads sold in 48 hours in dozens of countries. UXPin became the talk of the design town.

First UXPin pictures. Definitely worth waiting for the sun!

Some months later, All Things Digital — A Wall Street Journal tech publication, published an article about UXPin (likely the first “startup” from Poland covered by WSJ). A year later, we had turned our notepad into a SaaS application and raised our first round of funding. Soon, awards for the best startup in Central and Eastern Europe and even MIT 30 under 30 statuses followed. There was a rapid growth in number of designers and engineers using UXPin all over the world. This led to the decision to move part our business to Silicon Valley and learn to take this unexpected success even further. After months of fundraising we became one of the first Polish companies to raise capital in Silicon Valley and established our second office in Mountain View.

The legend of the web — Chris Messina was an early adopter.

Much growth, many changes, successes and failures later… here we are today. Almost everything is different. Design is more important than ever and UXPin is among the leaders in the design tools market. Thousands of companies, including world leaders of tech, automotive, finance and entertainment, rely on our platform.

One thing did not change, however: we’re still on the mission to merge design and engineering into one, unified, product development process.The task that emerged from our passions in 2010 pushes us to innovate still, 8 years later. We’re chasing the ideal software production process and that may never change. Perfection is impossible to reach, but always worth fighting for. That’s why our mission is so broad and ambitious — to push us beyond the limits of our abilities and discourage ever slowing down.

One thing did not change, however: we’re still on the mission to merge design and engineering into one, unified, product development process.

These past 8 years were nothing short of amazing. We met and teamed up with some exceptional folks (our first engineers are still with us!) and stormed through both joy and pain — always getting stronger. The experience of maturing together with your team, product and market is something that I’m going to be forever grateful for. Thank you!


Our exceptional team is always at your service! This article was originally published on Medium here.

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Introducing Variables and Conditional Interactions for More Interactive Prototyping

Your prototypes have officially gained superpowers. Now you can store or pass information using variables and add conditional interactions! Prototyping just got a whole lot more interactive. Get much closer to real, coded apps with these new features. They’ll be especially handy for user testing.

Fall 2018 has been a crazy time at UXPin for all the right reasons. We have many cool features on their way—stay tuned for Expressions, States and Data. But we digress… today, we’re excited to show you not one, but two new features closely tied together!

What are they?

Variables

Variables allow different elements to “communicate” with each other even if spread across pages. This data persists from page to page as you click through the prototype. Meaning you can set a variable’s value on one page and then take action based on that value on a completely different page.

With variables, you’ll be able to build the relationships between elements in a prototype. To do that, you can simply set the same variable for the elements you want to pair together. For example, to collect user data in an input and then use “username” in a message in a different part of the prototype.

[videojs_video url=”https://www.uxpin.com/studio/wp-content/uploads/2018/08/variables-video.mp4″ autoplay=”true” controls=”false” loop=”true” muted=”true”]

 

Conditional Interactions

Conditional interactions give your prototypes a layer of logic—this is a very powerful feature that is characteristic to only a handful of prototyping tools. We’re very excited to be added to that list. With conditional interactions, you can set rules that make the interaction happen only if those rules are met.

When to use these features

  • To collect some information, like a name, and pass it to another page to display it as part of a greeting message
  • Easily store user-entered data and then reuse it across elements and pages in your prototype
  • To tailor prototype content and behavior to different scenarios for user testing

Why you want them in your life right now

  • Make prototypes feel like the real deal, operating on data or actions by users (especially when user testing)
  • Your prototypes will be more dynamic and less generic
  • Make it much easier to showcase (to developers, for example) how the solution should work in real life
  • Create more flexible prototypes and save a lot of time on creation, because you don’t have to re-do components to fit different use cases

How can you start using them right away?

  • All this is already live in your account (both web and desktop app) if you use UXPin.
  • Don’t use UXPin yet but want to try your hand at variables and conditional interactions?

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The Most Accurate Specs for Sketch on the Market

You asked, we listened. UXPin just unleashed the mother of all Sketch plugins. Now you can get the most accurate specs and code snippets available on the market for all of your Sketch designs. And it works faster than ever.

So, what’s the main reason for this update? Designers often work in Sketch and upload their designs to UXPin to get accurate specs for development and/or gather comments. Historically, our integration has had issues with speed and prototypes being a true match when switched to our platform. We needed to fix this STAT. So we did!

With UXPin’s new Sketch plugin, you can:

  • Get specs and code snippets for any element, even deeply nested
  • Import your Sketch files with all layers preserved for spec and collaboration
  • Generate assets for different platforms (iOS, Android, Web)
  • Export designs in one click between Sketch and UXPin

Full Spec Mode locked and loaded

Now when you create a prototype in Sketch and export it to UXPin for spec/comments, you don’t have to stitch the prototype again. We’ll import this information and link everything together.

If you’re using the UXPin Design System and sync symbols to UXPin and document them, we’ll present this information (documentation from Design System) on Spec as well. We’re also maintaining all the overrides for symbols from Sketch files. Gone are the days of time-consuming redlining of mockups. A new era of smoother collaboration between designer and developer has begun.

Spec mode for Sketch files

100% accuracy when you import from Sketch → UXPin

Yup, you read that right. Keep in mind that this is only single-directional for the time being. You can’t send these imports back to Sketch while maintaining that accuracy. We’re working on the ability to edit text on your Sketch imported designs in UXPin, so stay tuned. In the meantime, you can either:

  • Complete your designs in Sketch, then bring them into UXPin for prototyping and collaboration
  • Design completely in UXPin

100% accuracy when you import from Sketch to UXPin

UXPin users may have noticed some recent releases in the tool. We added more high fidelity design capabilities and have gotten great feedback about our new pen/path tool. You can do almost everything in UXPin that you can do in Sketch (except for masking, but we’ll add that too!). The biggest reason for some of the disconnect is that Sketch is vector-based, and UXPin is code-based.

We chose this path because there are many benefits of code-based design for both designers and developers, including:

  • The most realistic fidelity
  • The same constraints for both parties
  • Interactive components instead of artboards
  • The most powerful interactions
  • The strongest collaboration between design and code

Asset export for different platforms

Now you can generate and export assets from Sketch designs in appropriate sizes for all your iOS, Android and Web projects.This has been a frustration for our users, but no longer! As for most of our features, keep in mind that you need to be connected to the Internet to export things out of UXPin.

New export feature for various file types and platforms

How can you start using this right away?

  • Already have the Sketch plugin? Simply update it
  • Don’t use the Sketch plugin yet? Download it in your UXPin account (available in the ‘integrations’ panel and linked from the main dashboard when users create a new project)
  • Don’t have either? It’s time to…

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UXPin Changelog July 2018 #10

In July, we’ve added a few features that allow building better high fidelity prototypes: new curve types for pen tool, loop for interactions, flipping elements. Also, we’ve released some enhancements to the UXPin Editor to improve the workflow. Details below.

Editor and Preview

  • [New] Asymmetric and disjointed curve types for pen tool.   Pen Tool Points with UXPin
  • [New] Possibility to switch elements height/width from the properties panel. Switch alt
  • [New] Possibility to flip elements horizontally/vertically. Flipping elements with UXPin
  • [New] Possibility to loop interactions.Looping interactions
  • [Improved] Updated icons for common elements on the layers list.layers list common elements
  • [Improved] Improved performance when dragging layers on the layers list.
  • [Improved] Elements added with shortcuts are placed so that their top left corner matches the cursor position.
  • [Improved] Moved distribute controls to alignment sections.
  • [Improved] Moved front/back controls to the top bar.
  • [Improved] More coherent shadows for all elements.

Desktop App 1.1.2

  • [New] More actions in the top bar menu.
  • Small bug fixes and visual improvements.

If you’re interested what we released in June, please check out Changelog 2018 #9.

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UXPin Changelog June 2018 #9

In June, we’ve released many features to improve the workflow in UXPin Editor and build better high fidelity prototypes. Details below.

Editor and Preview

  • [New] Redesigned properties panel split into separate styling sections.
  • [New] Context top bar menu – allows to group and ungroup the  elements, turn them into symbols and open the interactions panel quickly.Context top menu bar 
  • [New] Blending modes – allow to determine how two layers are interacting with each other.
  • [New] Spread support for shadows – helps control shadow contour.Spread support for shadows UXPin
  • [New]  Shortcuts for elements distribution: vertical (cmd/ctrl+alt+Y) and horizontal(cmd/ctrl+alt+X).
  • [Improved] Show/hide elements is now available in the layers section in properties panel. 
  • [Improved] Improved way of managing elements in layers depending if you click or double-click on the element.
  • [Improved] Dragging with cmd/ctrl pressed selects only elements entirely in selection bounds.
  • [Improved] Disable snapping with a key (cmd) modificator.
  • [Improved] Reorganised and shrank right-click menu in the Editor.
  • [Improved] Zoom control has been moved back to the top bar.
  • [Improved] Locked elements are selectable from the layers panel only.

Pen tool improvements

  • [New] Added 10 different types of endpoints for a path to create different arrows.Different paths for arrows
  • [New] Set the shape of ends and joins for any path.set shape fo ends and joints
  • [New] Set dashed line – allows to decide whether a path should be solid, dashed or dotted with precise control of each dash and gap length.Set dashed line UXPin
  • [New] Added start/stop options for stroke.
  • [New] Set the position of each path node directly from properties panel.

Design Systems

  • [Improved] Select the whole image and then delete it with backspace
  • Small bug fixes and visual improvements.

If you’re interested what we released in May, please check out Changelog 2018 #8.

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UXPin Changelog May 2018 #8

In May, we’ve focused on the improvements for Design Systems and UXPin Editor. We’ve also released a new version of a Desktop App (1.1). Details below.

Editor and Preview

  • [New] Line element.Line element UXPin
  • [new] Pen Tool – drag with Shift locks x/y axis. Pen tool used for shifting
  • [new] Pen Tool – pressing Shift adds a node in the middle of the path. Pen tool other actions UXPin
  • [new] Pen Tool – double-clicking on nodes creates a circle. Pen tool double clicking
  • [new] Set element rotation to any angle (including negative and > 360° values).  
  • [new] Possibility to group a single element and a single group to organize all layers typesGrouping layers
  • [fixed] Pasting elements multiple times using shortcuts wasn’t working.
  • [fixed] Symbols were refreshed on Preview inconsistently.
  • [fixed] Incorrect position of the element pasted inside a symbol.

Design Systems

  • [new] Support for emojis in DS documentation.
  • [fixed] Design System tile on Dashboard wasn’t refreshed after updating colors.
  • [fixed] JSON wasn’t generated for some Design Systems.

Desktop App v1.1

  • [new] Option to copy a Preview link from the top bar menu (Windows/Copy Link to Preview).
  • [new] Manage application windows from the dock/taskbar.
  • [new] More options added to the top bar menu.
  • [new] Options in the top bar menu are displayed depending on the area of UXPin (Editor/Preview/Dashboard/Design Systems).
  • [new] Minimal initial size of the window based on the screen resolution.
  • Other bug fixes and small visual improvements.

If you’re interested what we released in April, please check out Changelog 2018 #7.

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10 UXPin Product Updates You Might Have Missed

And now they’re here! From user requests to new features, big and small, we’ve shared some of UXPin’s updates from the last twelve months in one concise form.

 

1. Shadows

You can easily add shadows to the elements and customize their color, opacity, and relative position. It’s possible to combine multiple shadows together or create only inner ones. This heavily requested feature is available to all users.

2. Pen Tool

Use Pen Tool to draw shapes and icons directly in UXPin. Any drawn element can be viewed in spec mode and downloaded as an SVG. Creating custom icons and adding them to your design library has never been easier!

3. Tokens for Design Systems

Imagine this: your developers can have access to rich information with just one URL, opening possibilities for ultimate design consistency.

Now you can easily export your color and typography styles, as well as their full documentation, to JSON. For quicker exporting, you can use other popular formats including YAML, CSS, SCSS, LESS, and STYLUS, but without documentation.


 

4. Copy-pasting styles and interactions

Say no to tediously re-making interactions. You can now copy-paste them to elements with just a few clicks! You can also quickly apply entire styles (including color and typography) from one element to another, saving you so much time.

5. New pricing

We are excited to share that we now offer four different plans (starting from $9/month) with a variety of features tailored to your needs. Whether you’re working on a small project or with a complex design systems, we’re confident you’ll find the right fit among our new plans.

6. Resizing panels and UI redesign

Our UI has seen numerous iterations, but after our latest redesign we’re really proud of it. Not only is it slicker and more intuitive, but also it freed up a lot of screen space. We’ve also given you the freedom of customization — it’s possible to resize panels and toggle UI theme from light to dark. Great for contrasting your prototypes!

7. Performance updates

2017 was a year of constant performance improvements. Team dove into javascript and made dozens of micro-optimisations. Overall, we’ve decreased loading times by 30%, preview has become significantly stable, and complex design systems are scrolling smoothly. 2018 is no different and further upgrades are planned and scheduled.

8. In-app changelog

It was easy to lose track of our constant updates. Not a week passed without a deploy that addressed requests we heard or fulfilled our roadmap. With our in-app changelog, you will be notified every time an important feature or update is released.

9. Pasting from clipboard

The ability to paste an image directly from your clipboard into UXPin allows you to save precious time and makes prototyping even faster. Copy the image, paste it to UXPin, add interactions, send it to a client — a mockup is born!

10. Math operations

You can use basic math operations to determine the size or position of your elements. It’s also excellent when calculating proportions on the fly.

One more thing…

Last but not least, we’ve just launched our brand new desktop application. It has all the tools from the original browser version, in addition to some added improvements. Because it’s right on your desktop it’s always at hand — just one click away from your Dock or Taskbar. Having dedicated processes makes it faster and more reliable as well as uninterrupted from plugins and browser distractions.

You can get the latest versions here: MacOSWindows.

 

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UXPin Changelog May 2018 #7

In April, we’ve released a Desktop App, a few enhancements to the UXPin Editor and Design Systems, and new versions of the Sketch plugin. Details below.

Desktop App

UXPin desktop app update and changelog

That month marked the release of our brand new desktop application that has all the tools you know and love from the original browser version. Download here for Mac or Windows.

Editor

  • [Fixed] Shadows for symbols not saving in the Design System Library.
  • [Fixed] Removed shadow and blur options for the hotspot element.
  • [Fixed] Editor freezing while using history (undo/redo) with Pen Tool.

Design Systems

  • [Fixed] Issues with selecting hex value from a Design System to copy it.

Sketch Plugin

  • [New] Support for masks created in Sketch (version 4.11.1).
  • [Fixed] Design System Library was not opening in some cases (version 4.11.2).
  • [Fixed] Plugin crashing without warning when users checked exportable options on some groups (version 4.11.3).

10 UXPin Updates You Might Have Missed

In case you missed it, we want to show you 10 UXPin updates we’ve released recently.

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UXPin Changelog April 2018 #6

In the past two weeks, we’ve released a few enhancements to the Design Systems (restricted access, export Design Systems in new formats), Editor (Pen Tool, resizable left panel), and in-app changelog in the Editor. Details below.

Design Systems

  • [New] Restrict access to Design Systems only to your team in UXPin. Restricting access to design systems
  • [New] Export Design Systems with documentation in JSON format.
  • [New] Export tokens in YAML, CSS, SCSS, LESS, and STYLUS formats. Export tokens
  • [Improvement] Create symbols with CMD + K shortcut (Alt+S also works).
  • [Fixed] Losing connection between symbols when pasting a symbol into a different project.

Editor

  • [New] Create any shape you want using Pen Tool. Pen tool
  • [New] Resize left panel, and its content will adjust accordingly.
  • [New] In-app changelog also available in the Editor.In-app changelog
  • [Improvement] Click on the changelog orange dot to get the “What’s new?”modal immediately.
  • [Fixed] Canvas was jumping after entering symbols or multistates edit mode.
  • [Fixed] Unwanted transparency after fill color was changed for a SVG element.
  • [Fixed] Stroke width was not copied correctly.

If you’re interested what we released in March, please check out Changelog 2018 #5.

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UXPin Changelog March 2018 #5

In the past two weeks, we’ve released a few enhancements to the symbols, new version of the Sketch plugin, visual improvements in the Editor, and new features in the Dashboard (iterations from iterations, in-app changelog). Details below.

Design Systems

  • [Improvement] Handling local and master symbols’ relations while using undo/redo.
  • [Improvement] Changes in nested symbols are synced across all parent symbols when pushed to the library.
  • [Improvement] Removing symbol when all elements inside were deleted.
  • [Improvement] Symbols keep connection to the Design System Library after duplicating the prototype.

Sketch plugin 4.11

  • [New] Exporting shapes as SVGs.
  • [New] Design System Library redesign.
  • [New] Exporting opacity as property which can be changed in the UXPin Editor.
  • [Fixed] Upon exporting from Sketch, additional export sizes are no longer added.  
  • [Fixed] Plugin supports the newest version of Sketch app (version 49).

Visual changes in the Editor

  • Added the Hamburger menu in the top left corner.
  • Moved Preview mode to the right (marked with Play icon).
  • Moved Zoom settings to the bottom left corner.
  • Added prototype name and active page.
  • Bottom left corner menu (Log out, Integrations, Shortcuts, Help&Tutorial, Add user) moved to the Hamburger menu in the top left.
  • Moved View options to the Hamburger menu.
  • Added Simple/Advanced mode to the View Options modal.
  • Redesigned tabs in the properties panel (Properties, Interactions, Specification).

Dashboard

  • [New] Creating iteration from iteration.
  • [New] In-app changelog notification with information about fixes or new features.

If you’re interested what we released in February, please check out Changelog 2018 #3 and Changelog 2018 #4.

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UXPin Changelog February 2018 #4

In the past two weeks, we’ve released a few enhancements to the Design Systems (redesigned Design System Libraries panel and improved notifications about updated/outdated symbols) and to the Editor (introduced copying and pasting styles, layers and search improvements). Details below.

Design Systems

  • Redesigned Design System Libraries panel in UXPin Editor Redesigned Design System Libraries panel in UXPin
  • Notification about outdated symbol appears only when there’s a newer version in the Design System Library.
  • Any updates to symbols in Design System Library will be visible immediately for all users in the account.
  • Improved undo/redo for symbols based on their content.
  • Small bug fixes and visual improvements.

Editor

  • Possibility to copy and paste styles across elements copy and paste styles
  • Elements and icons are separated in the search results 
  • Layer dragged to the group lands at the top of the list instead of the bottom.
  • Extended areas for dragging and dropping layers.

If you’re interested what we’ve released inFebruary, please check out Changelog 2018 #3.

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UXPin Changelog February 2018 #3

In the first part of February 2018, we’ve released a few improvements to Design Systems (renaming main categories, notification about changed symbols, and improved ghost elements), and the Editor (added lazy loading to the icon section in the properties panel). Details below.

Design Systems

  • Rename the main categories in the Design Systems documentation. 
  • Added a notification about changes between symbols on canvas and corresponding ones in the Design System Library.
  • Improved ghost elements while dragging symbols from the Design System Library. 
  • Clicking on an element in the DS Library drops it in the centre of the visible canvas.
  • Small bug fixes and visual improvements.

Editor

  • Optimized rendering and lazy loading of icons in the properties panel.
  • Confirming input values on “Enter” for blur and colours.
  • Small bug fixes and visual improvements

If you’re interested what we’ve released in January, please check out Changelog 2018 #1 and Changelog 2018 #2.

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UXPin Changelog January 2018 #2

In the second part of January 2018, we’ve released many improvements to Design Systems (subpages in custom pages, protection from losing documentation, table element), the Editor (copy-paste of interactions, manual distance measurement, blur, and more), and also a new version of Sketch plugin 4.10.4 with small bug fixes and improvements.

Design Systems

  • Add and manage subpages for custom pages in the Design System documentation. 
  • Protection from losing changes in the Design System documentation when the user is logged out. 
  • Add a table element to the Design System documentation.

Sketch plugin 4.10.4

  • Small fixes and improvements.

Editor

  • Clone/detach/break symbol and clear overrides from right-click menu in the UXPin Editor.
  • Copy and paste of interactions across all elements. 
  • Manual measurement of distances between two elements on the canvas. 
  • Blur for elements on the canvas. 
  • Smoother repositioning of a layer into a group of layers. 

If you’re interested what we’ve released in January, please check Changelog 2018 #1.

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